Blender V4.3
ramp.h
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1/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
2 *
3 * SPDX-License-Identifier: Apache-2.0 */
4
5#pragma once
6
8
9/* NOTE: svm_ramp.h, svm_ramp_util.h and node_ramp_util.h must stay consistent */
10
12{
13 uint4 node = kernel_data_fetch(svm_nodes, offset);
14 return __uint_as_float(node.x);
15}
16
18 KernelGlobals kg, int offset, float f, bool interpolate, bool extrapolate, int table_size)
19{
20 if ((f < 0.0f || f > 1.0f) && extrapolate) {
21 float t0, dy;
22 if (f < 0.0f) {
23 t0 = fetch_float(kg, offset);
24 dy = t0 - fetch_float(kg, offset + 1);
25 f = -f;
26 }
27 else {
28 t0 = fetch_float(kg, offset + table_size - 1);
29 dy = t0 - fetch_float(kg, offset + table_size - 2);
30 f = f - 1.0f;
31 }
32 return t0 + dy * f * (table_size - 1);
33 }
34
35 f = saturatef(f) * (table_size - 1);
36
37 /* clamp int as well in case of NaN */
38 int i = clamp(float_to_int(f), 0, table_size - 1);
39 float t = f - (float)i;
40
41 float a = fetch_float(kg, offset + i);
42
43 if (interpolate && t > 0.0f)
44 a = (1.0f - t) * a + t * fetch_float(kg, offset + i + 1);
45
46 return a;
47}
48
50 KernelGlobals kg, int offset, float f, bool interpolate, bool extrapolate, int table_size)
51{
52 if ((f < 0.0f || f > 1.0f) && extrapolate) {
53 float4 t0, dy;
54 if (f < 0.0f) {
55 t0 = fetch_node_float(kg, offset);
56 dy = t0 - fetch_node_float(kg, offset + 1);
57 f = -f;
58 }
59 else {
60 t0 = fetch_node_float(kg, offset + table_size - 1);
61 dy = t0 - fetch_node_float(kg, offset + table_size - 2);
62 f = f - 1.0f;
63 }
64 return t0 + dy * f * (table_size - 1);
65 }
66
67 f = saturatef(f) * (table_size - 1);
68
69 /* clamp int as well in case of NaN */
70 int i = clamp(float_to_int(f), 0, table_size - 1);
71 float t = f - (float)i;
72
73 float4 a = fetch_node_float(kg, offset + i);
74
75 if (interpolate && t > 0.0f)
76 a = (1.0f - t) * a + t * fetch_node_float(kg, offset + i + 1);
77
78 return a;
79}
80
82 KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
83{
84 uint fac_offset, color_offset, alpha_offset;
85 uint interpolate = node.z;
86
87 svm_unpack_node_uchar3(node.y, &fac_offset, &color_offset, &alpha_offset);
88
89 uint table_size = read_node(kg, &offset).x;
90
91 float fac = stack_load_float(stack, fac_offset);
92 float4 color = rgb_ramp_lookup(kg, offset, fac, interpolate, false, table_size);
93
94 if (stack_valid(color_offset))
95 stack_store_float3(stack, color_offset, float4_to_float3(color));
96 if (stack_valid(alpha_offset))
97 stack_store_float(stack, alpha_offset, color.w);
98
99 offset += table_size;
100 return offset;
101}
102
104 KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
105{
106 uint fac_offset, color_offset, out_offset, extrapolate;
107 svm_unpack_node_uchar4(node.y, &fac_offset, &color_offset, &out_offset, &extrapolate);
108
109 uint table_size = read_node(kg, &offset).x;
110
111 float fac = stack_load_float(stack, fac_offset);
112 float3 color = stack_load_float3(stack, color_offset);
113
114 const float min_x = __int_as_float(node.z), max_x = __int_as_float(node.w);
115 const float range_x = max_x - min_x;
116 const float3 relpos = (color - make_float3(min_x, min_x, min_x)) / range_x;
117
118 float r = rgb_ramp_lookup(kg, offset, relpos.x, true, extrapolate, table_size).x;
119 float g = rgb_ramp_lookup(kg, offset, relpos.y, true, extrapolate, table_size).y;
120 float b = rgb_ramp_lookup(kg, offset, relpos.z, true, extrapolate, table_size).z;
121
122 color = (1.0f - fac) * color + fac * make_float3(r, g, b);
123 stack_store_float3(stack, out_offset, color);
124
125 offset += table_size;
126 return offset;
127}
128
130 KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
131{
132 uint fac_offset, value_in_offset, out_offset, extrapolate;
133 svm_unpack_node_uchar4(node.y, &fac_offset, &value_in_offset, &out_offset, &extrapolate);
134
135 uint table_size = read_node(kg, &offset).x;
136
137 float fac = stack_load_float(stack, fac_offset);
138 float in = stack_load_float(stack, value_in_offset);
139
140 const float min = __int_as_float(node.z), max = __int_as_float(node.w);
141 const float range = max - min;
142 const float relpos = (in - min) / range;
143
144 float v = float_ramp_lookup(kg, offset, relpos, true, extrapolate, table_size);
145
146 in = (1.0f - fac) * in + fac * v;
147 stack_store_float(stack, out_offset, in);
148
149 offset += table_size;
150 return offset;
151}
152
unsigned int uint
ATTR_WARN_UNUSED_RESULT const BMVert * v
local_group_size(16, 16) .push_constant(Type b
const KernelGlobalsCPU *ccl_restrict KernelGlobals
#define kernel_data_fetch(name, index)
#define ccl_private
#define ccl_device_inline
#define ccl_device_noinline
#define CCL_NAMESPACE_END
#define saturatef(x)
ccl_device_forceinline float3 make_float3(const float x, const float y, const float z)
#define __int_as_float(x)
#define __uint_as_float(x)
draw_view in_light_buf[] float
ccl_device_inline void stack_store_float3(ccl_private float *stack, uint a, float3 f)
ccl_device_inline float4 fetch_node_float(KernelGlobals kg, int offset)
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(ccl_private float *stack, uint a)
ccl_device_inline uint4 read_node(KernelGlobals kg, ccl_private int *offset)
ccl_device_forceinline void svm_unpack_node_uchar3(uint i, ccl_private uint *x, ccl_private uint *y, ccl_private uint *z)
ccl_device_inline void stack_store_float(ccl_private float *stack, uint a, float f)
ccl_device_inline float stack_load_float(ccl_private float *stack, uint a)
ccl_device_forceinline void svm_unpack_node_uchar4(uint i, ccl_private uint *x, ccl_private uint *y, ccl_private uint *z, ccl_private uint *w)
ccl_device_inline bool stack_valid(uint a)
ShaderData
ccl_device_inline float float_ramp_lookup(KernelGlobals kg, int offset, float f, bool interpolate, bool extrapolate, int table_size)
Definition ramp.h:17
ccl_device_inline float4 rgb_ramp_lookup(KernelGlobals kg, int offset, float f, bool interpolate, bool extrapolate, int table_size)
Definition ramp.h:49
CCL_NAMESPACE_BEGIN ccl_device_inline float fetch_float(KernelGlobals kg, int offset)
Definition ramp.h:11
ccl_device_noinline int svm_node_rgb_ramp(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
Definition ramp.h:81
ccl_device_noinline int svm_node_curves(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
Definition ramp.h:103
ccl_device_noinline int svm_node_curve(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
Definition ramp.h:129
#define min(a, b)
Definition sort.c:32
float z
Definition sky_float3.h:27
float y
Definition sky_float3.h:27
float x
Definition sky_float3.h:27
uint x
Definition types_uint4.h:15
ccl_device_inline int float_to_int(float f)
Definition util/math.h:424
ccl_device_inline float3 float4_to_float3(const float4 a)
Definition util/math.h:535
ccl_device_inline int clamp(int a, int mn, int mx)
Definition util/math.h:379