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Blender V4.3
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Inherits blender::realtime_compositor::NodeOperation.
Public Member Functions | |
| void | execute () override |
| float | get_gradient_attenuation_factor () |
| bool | get_nearest_neighbour () |
| char const * | get_shader_name () |
| NodeOperation (Context &context, DNode node) | |
Public Member Functions inherited from blender::realtime_compositor::NodeOperation | |
| NodeOperation (Context &context, DNode node) | |
| void | evaluate () override |
| void | compute_results_reference_counts (const Schedule &schedule) |
Public Member Functions inherited from blender::realtime_compositor::Operation | |
| Operation (Context &context) | |
| virtual | ~Operation () |
| Result & | get_result (StringRef identifier) |
| void | map_input_to_result (StringRef identifier, Result *result) |
Additional Inherited Members | |
Protected Member Functions inherited from blender::realtime_compositor::NodeOperation | |
| void | compute_preview () override |
| const DNode & | node () const |
| const bNode & | bnode () const |
| bool | should_compute_output (StringRef identifier) |
Protected Member Functions inherited from blender::realtime_compositor::Operation | |
| virtual Domain | compute_domain () |
| virtual void | add_and_evaluate_input_processors () |
| void | add_and_evaluate_input_processor (StringRef identifier, SimpleOperation *processor) |
| Result & | get_input (StringRef identifier) const |
| void | switch_result_mapped_to_input (StringRef identifier, Result *result) |
| void | populate_result (StringRef identifier, Result result) |
| void | declare_input_descriptor (StringRef identifier, InputDescriptor descriptor) |
| InputDescriptor & | get_input_descriptor (StringRef identifier) |
| Context & | context () const |
| TexturePool & | texture_pool () const |
Definition at line 50 of file node_composite_map_uv.cc.
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inlineoverridevirtual |
Implements blender::realtime_compositor::Operation.
Definition at line 54 of file node_composite_map_uv.cc.
References blender::realtime_compositor::Result::allocate_texture(), blender::realtime_compositor::Result::bind_as_image(), blender::realtime_compositor::Result::bind_as_texture(), blender::realtime_compositor::compute_dispatch_threads_at_least(), blender::realtime_compositor::Operation::compute_domain(), blender::realtime_compositor::Operation::context(), get_gradient_attenuation_factor(), blender::realtime_compositor::Operation::get_input(), get_nearest_neighbour(), blender::realtime_compositor::Operation::get_result(), blender::realtime_compositor::Context::get_shader(), get_shader_name(), GPU_SAMPLER_EXTEND_MODE_CLAMP_TO_BORDER, GPU_shader_bind(), GPU_shader_unbind(), GPU_shader_uniform_1f(), GPU_texture_anisotropic_filter(), GPU_texture_extend_mode(), GPU_texture_mipmap_mode(), blender::realtime_compositor::Result::pass_through(), blender::realtime_compositor::Result::unbind_as_image(), and blender::realtime_compositor::Result::unbind_as_texture().
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inline |
Definition at line 103 of file node_composite_map_uv.cc.
References blender::realtime_compositor::NodeOperation::bnode(), and bNode::custom1.
Referenced by execute().
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inline |
Definition at line 108 of file node_composite_map_uv.cc.
References blender::realtime_compositor::NodeOperation::bnode(), CMP_NODE_MAP_UV_FILTERING_NEAREST, and bNode::custom2.
Referenced by execute(), and get_shader_name().
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inline |
Definition at line 113 of file node_composite_map_uv.cc.
References get_nearest_neighbour().
Referenced by execute().
Definition at line 39 of file node_operation.cc.