23#define SCURVE(a) ((a) * (a) * (3.0 - 2.0 * (a)))
26# define REALSCALE (2.0 / 65536.0)
27# define NREALSCALE (2.0 / 4096.0)
29# define HASH3D(a, b, c) \
30 hashTable[hashTable[hashTable[(a) & 0xfff] ^ ((b) & 0xfff)] ^ ((c) & 0xfff)]
31# define HASH(a, b, c) (xtab[(xtab[(xtab[(a) & 0xff] ^ (b)) & 0xff] ^ (c)) & 0xff] & 0xff)
32# define INCRSUM(m, s, x, y, z) \
33 ((s) * (RTable[m] * 0.5 + RTable[m + 1] * (x) + RTable[m + 2] * (y) + RTable[m + 3] * (z)))
45#define LERP(t, a, b) ((a) + (t) * ((b) - (a)))
47#define SETUP(i, b0, b1, r0, r1) \
50 (r0) = modff((t), &(u)); \
53 (b1) = ((b0) + 1) & BM; \
70 s =
sqrt(
v[0] *
v[0] +
v[1] *
v[1] +
v[2] *
v[2]);
81 for (t = 0; oct > 0 && freq > 0; freq *= 2, amp /= 2, --oct) {
93 for (t = 0; oct > 0 && freq > 0; freq *= 2, amp /= 2, --oct) {
94 vec.
x() = freq *
v.x();
95 vec.
y() = freq *
v.y();
106 for (t = 0; oct > 0 && freq > 0; freq *= 2, amp /= 2, --oct) {
107 vec.
x() = freq *
v.x();
108 vec.
y() = freq *
v.y();
109 vec.
z() = freq *
v.z();
119 float rx0, rx1, sx, t, u,
v, vec;
122 SETUP(vec, bx0, bx1, rx0, rx1);
126 u = rx0 * g1[p[bx0]];
127 v = rx1 * g1[p[bx1]];
129 return LERP(sx, u,
v);
134 int bx0, bx1, by0, by1, b00, b10, b01, b11;
135 float rx0, rx1, ry0, ry1, *q, sx, sy,
a,
b, t, u,
v;
138 SETUP(vec.
x(), bx0, bx1, rx0, rx1);
139 SETUP(vec.
y(), by0, by1, ry0, ry1);
152#define AT2(rx, ry) ((rx) * q[0] + (ry) * q[1])
168 return LERP(sy, a,
b);
173 int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11;
174 float rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz,
a,
b,
c, d, t, u,
v;
177 SETUP(vec.
x(), bx0, bx1, rx0, rx1);
178 SETUP(vec.
y(), by0, by1, ry0, ry1);
179 SETUP(vec.
z(), bz0, bz1, rz0, rz1);
193#define AT3(rx, ry, rz) ((rx) * q[0] + (ry) * q[1] + (rz) * q[2])
196 u =
AT3(rx0, ry0, rz0);
198 v =
AT3(rx1, ry0, rz0);
202 u =
AT3(rx0, ry1, rz0);
204 v =
AT3(rx1, ry1, rz0);
210 u =
AT3(rx0, ry0, rz1);
212 v =
AT3(rx1, ry0, rz1);
216 u =
AT3(rx0, ry1, rz1);
218 v =
AT3(rx1, ry1, rz1);
225 return LERP(sz,
c, d);
238 for (j = 0; j < 2; j++) {
243 for (j = 0; j < 3; j++) {
255 for (i = 0; i <
_NOISE_B + 2; i++) {
259 for (j = 0; j < 2; j++) {
263 for (j = 0; j < 3; j++) {
void int BLI_rng_get_int(struct RNG *rng) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1)
struct RNG * BLI_rng_new(unsigned int seed)
void BLI_rng_free(struct RNG *rng) ATTR_NONNULL(1)
Class to define Perlin noise.
ATTR_WARN_UNUSED_RESULT const BMVert * v
static unsigned long seed
float turbulence3(Vec3f &v, float freq, float amp, uint oct=4)
float turbulence1(float arg, float freq, float amp, uint oct=4)
float turbulence2(Vec2f &v, float freq, float amp, uint oct=4)
float smoothNoise3(Vec3f &vec)
float smoothNoise1(float arg)
float smoothNoise2(Vec2f &vec)
local_group_size(16, 16) .push_constant(Type b
draw_view in_light_buf[] float
static void normalize3(float v[3])
static void normalize2(float v[2])
#define SETUP(val, b0, b1, r0, r1)