Blender V4.3
openvdb::OPENVDB_VERSION_NAME Namespace Reference

Namespaces

namespace  math
 
namespace  points
 
namespace  tools
 
namespace  tree
 

Classes

class  Grid
 

Typedefs

using BoolTree = tree::Tree4Fwd<bool, 5, 4, 3>::Type
 Common tree types.
 
using DoubleTree = tree::Tree4Fwd<double, 5, 4, 3>::Type
 
using FloatTree = tree::Tree4Fwd<float, 5, 4, 3>::Type
 
using Int8Tree = tree::Tree4Fwd<int8_t, 5, 4, 3>::Type
 
using Int32Tree = tree::Tree4Fwd<int32_t, 5, 4, 3>::Type
 
using Int64Tree = tree::Tree4Fwd<int64_t, 5, 4, 3>::Type
 
using MaskTree = tree::Tree4Fwd<ValueMask, 5, 4, 3>::Type
 
using UInt32Tree = tree::Tree4Fwd<uint32_t, 5, 4, 3>::Type
 
using Vec2DTree = tree::Tree4Fwd<Vec2d, 5, 4, 3>::Type
 
using Vec2ITree = tree::Tree4Fwd<Vec2i, 5, 4, 3>::Type
 
using Vec2STree = tree::Tree4Fwd<Vec2s, 5, 4, 3>::Type
 
using Vec3DTree = tree::Tree4Fwd<Vec3d, 5, 4, 3>::Type
 
using Vec3ITree = tree::Tree4Fwd<Vec3i, 5, 4, 3>::Type
 
using Vec3STree = tree::Tree4Fwd<Vec3f, 5, 4, 3>::Type
 
using Vec4STree = tree::Tree4Fwd<Vec4f, 5, 4, 3>::Type
 
using ScalarTree = FloatTree
 
using TopologyTree = MaskTree
 
using Vec3dTree = Vec3DTree
 
using Vec3fTree = Vec3STree
 
using Vec4fTree = Vec4STree
 
using VectorTree = Vec3fTree
 
using BoolGrid = Grid<BoolTree>
 Common grid types.
 
using DoubleGrid = Grid<DoubleTree>
 
using FloatGrid = Grid<FloatTree>
 
using Int8Grid = Grid<Int8Tree>
 
using Int32Grid = Grid<Int32Tree>
 
using Int64Grid = Grid<Int64Tree>
 
using UInt32Grid = Grid<UInt32Tree>
 
using MaskGrid = Grid<MaskTree>
 
using Vec3DGrid = Grid<Vec3DTree>
 
using Vec2IGrid = Grid<Vec2ITree>
 
using Vec3IGrid = Grid<Vec3ITree>
 
using Vec2SGrid = Grid<Vec2STree>
 
using Vec3SGrid = Grid<Vec3STree>
 
using Vec4SGrid = Grid<Vec4STree>
 
using ScalarGrid = FloatGrid
 
using TopologyGrid = MaskGrid
 
using Vec3dGrid = Vec3DGrid
 
using Vec2fGrid = Vec2SGrid
 
using Vec3fGrid = Vec3SGrid
 
using Vec4fGrid = Vec4SGrid
 
using VectorGrid = Vec3fGrid
 

Typedef Documentation

◆ BoolGrid

Common grid types.

Definition at line 86 of file openvdb_fwd.hh.

◆ BoolTree

Common tree types.

Definition at line 63 of file openvdb_fwd.hh.

◆ DoubleGrid

◆ DoubleTree

Definition at line 64 of file openvdb_fwd.hh.

◆ FloatGrid

◆ FloatTree

Definition at line 65 of file openvdb_fwd.hh.

◆ Int32Grid

◆ Int32Tree

Definition at line 67 of file openvdb_fwd.hh.

◆ Int64Grid

◆ Int64Tree

Definition at line 68 of file openvdb_fwd.hh.

◆ Int8Grid

◆ Int8Tree

Definition at line 66 of file openvdb_fwd.hh.

◆ MaskGrid

◆ MaskTree

using openvdb::OPENVDB_VERSION_NAME::MaskTree = tree::Tree4Fwd<ValueMask, 5, 4, 3>::Type

Definition at line 69 of file openvdb_fwd.hh.

◆ ScalarGrid

◆ ScalarTree

◆ TopologyGrid

◆ TopologyTree

◆ UInt32Grid

◆ UInt32Tree

Definition at line 70 of file openvdb_fwd.hh.

◆ Vec2DTree

Definition at line 71 of file openvdb_fwd.hh.

◆ Vec2fGrid

◆ Vec2IGrid

◆ Vec2ITree

Definition at line 72 of file openvdb_fwd.hh.

◆ Vec2SGrid

◆ Vec2STree

Definition at line 73 of file openvdb_fwd.hh.

◆ Vec3DGrid

◆ Vec3dGrid

◆ Vec3DTree

Definition at line 74 of file openvdb_fwd.hh.

◆ Vec3dTree

◆ Vec3fGrid

◆ Vec3fTree

◆ Vec3IGrid

◆ Vec3ITree

Definition at line 75 of file openvdb_fwd.hh.

◆ Vec3SGrid

◆ Vec3STree

Definition at line 76 of file openvdb_fwd.hh.

◆ Vec4fGrid

◆ Vec4fTree

◆ Vec4SGrid

◆ Vec4STree

Definition at line 77 of file openvdb_fwd.hh.

◆ VectorGrid

◆ VectorTree