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Blender V4.3
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#include "gpu_shader_create_info.hh"Go to the source code of this file.
Functions | |
| GPU_SHADER_INTERFACE_INFO(overlay_viewer_attribute_iface, "").smooth(Type GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_common).push_constant(Type | do_static_compilation (true) .vertex_source("overlay_viewer_attribute_mesh_vert.glsl") .fragment_source("overlay_viewer_attribute_frag.glsl") .fragment_out(0 |
| GPU_SHADER_INTERFACE_INFO(overlay_viewer_attribute_iface, "").smooth(Type GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_common).push_constant(Type out_color | fragment_out (1, Type::VEC4, "lineOutput") .vertex_in(0 |
| GPU_SHADER_INTERFACE_INFO(overlay_viewer_attribute_iface, "").smooth(Type GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_common).push_constant(Type out_color pos | vertex_in (1, Type::VEC4, "attribute_value") .vertex_out(overlay_viewer_attribute_iface) .additional_info("overlay_viewer_attribute_common" |
| out_color attribute_tx | vertex_out (overlay_viewer_attribute_iface) .additional_info("overlay_viewer_attribute_common" |
| out_color color_tx | push_constant (Type::BOOL, "is_point_domain") .vertex_out(overlay_viewer_attribute_iface) .additional_info("overlay_viewer_attribute_common" |
Variables | |
| GPU_SHADER_INTERFACE_INFO(overlay_viewer_attribute_iface, "").smooth(Type GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_common).push_constant(Type out_color pos | draw_mesh |
| drw_clipped | |
| out_color attribute_tx | draw_pointcloud |
| out_color pos | draw_modelmat |
| out_color pos | draw_resource_id |
| out_color color_tx | draw_hair |
| GPU_SHADER_INTERFACE_INFO(overlay_viewer_attribute_iface, "").smooth(Type GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_common).push_constant(Type do_static_compilation | ( | true | ) |
Colors, weights, and Circle of confusion radii for the 4 pixels to scatter. Scaling factor for the bokeh distance. Sprite pixel position with origin at sprite center. In pixels.
| GPU_SHADER_INTERFACE_INFO(overlay_viewer_attribute_iface, "").smooth(Type GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_common).push_constant(Type out_color fragment_out | ( | 1 | , |
| Type::VEC4 | , | ||
| "lineOutput" | ) |
| out_color color_tx push_constant | ( | Type::BOOL | , |
| "is_point_domain" | ) |
| out_color pos vertex_in | ( | 1 | , |
| Type::VEC4 | , | ||
| "attribute_value" | ) |
| out_color attribute_tx vertex_out | ( | overlay_viewer_attribute_iface | ) |
| out_color color_tx draw_hair |
Definition at line 64 of file overlay_viewer_attribute_info.hh.
| GPU_SHADER_INTERFACE_INFO(overlay_viewer_attribute_iface, "").smooth(Type GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_common).push_constant(Type out_color pos draw_mesh |
Definition at line 20 of file overlay_viewer_attribute_info.hh.
| out_color pos draw_modelmat |
Definition at line 49 of file overlay_viewer_attribute_info.hh.
| out_color attribute_tx draw_pointcloud |
Definition at line 34 of file overlay_viewer_attribute_info.hh.
| out_color pos draw_resource_id |
Definition at line 49 of file overlay_viewer_attribute_info.hh.
| drw_clipped |
Definition at line 24 of file overlay_viewer_attribute_info.hh.