230 uint duplicate_options);
253 const
float mat[4][4],
255 const
float parentinv[4][4],
335 const
float obmat[4][4],
367 const
float value[3],
369 const
float ob_scale_orig[3],
370 const
float ob_obmat_orig[4][4]);
396 const
float obmat[4][4],
397 void (*func_cb)(const
float[3],
void *),
400 void (*func_cb)(const
float[3],
void *),
409 float loc[3], dloc[3];
410 float scale[3], dscale[3];
412 float quat[4], dquat[4];
413 float rotAxis[3], drotAxis[3];
465 int view_layer_index,
494 char **r_texspace_flag,
495 float **r_texspace_location,
496 float **r_texspace_size);
650 int parent_recursion,
@ OB_REL_CHILDREN_RECURSIVE
@ OB_REL_PARENT_RECURSIVE
void BKE_object_matrix_local_get(Object *ob, float r_mat[4][4])
void BKE_object_where_is_calc_mat4(const Object *ob, float r_obmat[4][4])
bool BKE_object_obdata_texspace_get(Object *ob, char **r_texspace_flag, float **r_texspace_location, float **r_texspace_size)
void BKE_object_rot_to_mat3(const Object *ob, float r_mat[3][3], bool use_drot)
void BKE_object_mat3_to_rot(Object *ob, float r_mat[3][3], bool use_compat)
void BKE_object_to_mesh_clear(Object *object)
bool BKE_object_is_libdata(const Object *ob)
blender::Vector< Base * > BKE_object_pose_base_array_get_unique(const Scene *scene, ViewLayer *view_layer, View3D *v3d)
void BKE_object_to_curve_clear(Object *object)
bool BKE_object_has_mode_data(const Object *ob, eObjectMode object_mode)
void BKE_object_select_update(Depsgraph *depsgraph, Object *object)
const Mesh * BKE_object_get_editmesh_eval_cage(const Object *object)
blender::float4x4 BKE_object_calc_parent(Depsgraph *depsgraph, Scene *scene, Object *ob)
bool BKE_object_modifier_update_subframe(Depsgraph *depsgraph, Scene *scene, Object *ob, bool update_mesh, int parent_recursion, float frame, int type)
void BKE_object_empty_draw_type_set(Object *ob, int value)
KDTree_3d * BKE_object_as_kdtree(Object *ob, int *r_tot)
void BKE_object_eval_reset(Object *ob_eval)
void BKE_object_groups_clear(Main *bmain, Scene *scene, Object *object)
bool BKE_object_flag_test_recursive(const Object *ob, short flag)
LinkNode * BKE_object_relational_superset(const Scene *scene, ViewLayer *view_layer, eObjectSet objectSet, eObRelationTypes includeFilter)
void BKE_object_sculpt_data_create(Object *ob)
void BKE_object_modifier_set_active(Object *ob, ModifierData *md)
Mesh * BKE_object_get_evaluated_mesh_no_subsurf(const Object *object_eval)
PartEff * BKE_object_do_version_give_parteff_245(Object *ob)
MovieClip * BKE_object_movieclip_get(Scene *scene, const Object *ob, bool use_default)
void BKE_object_tfm_restore(Object *ob, void *obtfm_pt)
void BKE_object_dimensions_get(Object *ob, float r_vec[3])
bool BKE_object_is_in_editmode(const Object *ob)
bool BKE_object_exists_check(Main *bmain, const Object *obtest)
void BKE_object_handle_update_ex(Depsgraph *depsgraph, Scene *scene, Object *ob, RigidBodyWorld *rbw)
void BKE_object_copy_particlesystems(Object *ob_dst, const Object *ob_src, int flag)
void BKE_object_eval_parent(Depsgraph *depsgraph, Object *ob)
blender::Vector< Object * > BKE_object_pose_array_get_ex(const Scene *scene, ViewLayer *view_layer, View3D *v3d, bool unique)
void BKE_object_eval_local_transform(Depsgraph *depsgraph, Object *ob)
Object * BKE_object_add_for_data(Main *bmain, const Scene *scene, ViewLayer *view_layer, int type, const char *name, ID *data, bool do_id_user) ATTR_RETURNS_NONNULL
void BKE_object_update_select_id(Main *bmain)
KeyBlock * BKE_object_shapekey_insert(Main *bmain, Object *ob, const char *name, bool from_mix)
void BKE_object_eval_uber_transform(Depsgraph *depsgraph, Object *object)
void BKE_object_check_uids_unique_and_report(const Object *object)
void BKE_object_dimensions_set(Object *ob, const float value[3], int axis_mask)
void BKE_object_apply_mat4(Object *ob, const float mat[4][4], bool use_compat, bool use_parent)
void BKE_object_tfm_protected_backup(const Object *ob, ObjectTfmProtectedChannels *obtfm)
void BKE_object_apply_mat4_ex(Object *ob, const float mat[4][4], Object *parent, const float parentinv[4][4], bool use_compat)
void BKE_object_batch_cache_dirty_tag(Object *ob)
void BKE_object_replace_data_on_shallow_copy(Object *ob, ID *new_data)
void BKE_object_workob_clear(Object *workob)
void BKE_object_get_parent_matrix(const Object *ob, Object *par, float r_parentmat[4][4])
bool BKE_object_minmax_empty_drawtype(const Object *ob, float r_min[3], float r_max[3])
bool BKE_object_supports_modifiers(const Object *ob)
char * BKE_object_data_editmode_flush_ptr_get(ID *id)
void BKE_object_runtime_reset(Object *object)
void BKE_object_tfm_copy(Object *object_dst, const Object *object_src)
void * BKE_object_obdata_add_from_type(Main *bmain, int type, const char *name) ATTR_NONNULL(1)
bool BKE_object_pose_context_check(const Object *ob)
Mesh * BKE_object_get_evaluated_mesh(const Object *object_eval)
void BKE_scene_foreach_display_point(Depsgraph *depsgraph, void(*func_cb)(const float[3], void *), void *user_data)
bool BKE_object_shapekey_free(Main *bmain, Object *ob)
int BKE_object_is_deform_modified(Scene *scene, Object *ob)
void BKE_object_sync_to_original(Depsgraph *depsgraph, Object *object)
Object * BKE_object_add(Main *bmain, Scene *scene, ViewLayer *view_layer, int type, const char *name) ATTR_NONNULL(1
void BKE_object_eval_constraints(Depsgraph *depsgraph, Scene *scene, Object *ob)
std::optional< blender::Bounds< blender::float3 > > BKE_object_boundbox_eval_cached_get(const Object *ob)
int BKE_object_insert_ptcache(Object *ob)
Object * BKE_object_add_only_object(Main *bmain, int type, const char *name) ATTR_RETURNS_NONNULL
bool BKE_object_moves_in_time(const Object *object, bool recurse_parent)
int BKE_object_scenes_users_get(Main *bmain, Object *ob)
bool BKE_object_shapekey_remove(Main *bmain, Object *ob, KeyBlock *kb)
Object * BKE_object_add_from(Main *bmain, Scene *scene, ViewLayer *view_layer, int type, const char *name, Object *ob_src) ATTR_NONNULL(1
Object * BKE_object_pose_armature_get(Object *ob)
bool BKE_object_modifier_stack_copy(Object *ob_dst, const Object *ob_src, bool do_copy_all, int flag_subdata)
void BKE_object_modifier_hook_reset(Object *ob, HookModifierData *hmd)
blender::Vector< Base * > BKE_object_pose_base_array_get(const Scene *scene, ViewLayer *view_layer, View3D *v3d)
void BKE_object_eval_uber_data(Depsgraph *depsgraph, Scene *scene, Object *ob)
void BKE_object_dimensions_set_ex(Object *ob, const float value[3], int axis_mask, const float ob_scale_orig[3], const float ob_obmat_orig[4][4])
const Mesh * BKE_object_get_mesh_deform_eval(const Object *object)
void BKE_object_runtime_free_data(Object *object)
blender::Vector< Base * > BKE_object_pose_base_array_get_ex(const Scene *scene, ViewLayer *view_layer, View3D *v3d, bool unique)
void BKE_object_data_select_update(Depsgraph *depsgraph, ID *object_data)
void BKE_boundbox_init_from_minmax(BoundBox *bb, const float min[3], const float max[3])
bool BKE_object_supports_material_slots(Object *ob)
bool BKE_object_obdata_is_libdata(const Object *ob)
Object ATTR_RETURNS_NONNULL
std::optional< blender::Bounds< blender::float3 > > BKE_object_evaluated_geometry_bounds(const Object *ob)
ModifierData * BKE_object_active_modifier(const Object *ob)
SubsurfModifierData * BKE_object_get_last_subsurf_modifier(const Object *ob)
void BKE_object_free_particlesystems(Object *ob)
void BKE_object_free_curve_cache(Object *ob)
void BKE_object_eval_light_linking(Depsgraph *depsgraph, Object *object)
void BKE_object_where_is_calc_ex(Depsgraph *depsgraph, Scene *scene, RigidBodyWorld *rbw, Object *ob, float r_originmat[3][3])
bool BKE_object_data_is_in_editmode(const Object *ob, const ID *id)
void BKE_object_tfm_protected_restore(Object *ob, const ObjectTfmProtectedChannels *obtfm, short protectflag)
Mesh * BKE_object_get_evaluated_mesh_unchecked(const Object *object)
void BKE_object_eval_transform_all(Depsgraph *depsgraph, Scene *scene, Object *object)
ParticleSystem * BKE_object_copy_particlesystem(ParticleSystem *psys, int flag)
void BKE_object_free_modifiers(Object *ob, int flag)
bool BKE_object_parent_loop_check(const Object *parent, const Object *ob)
Object * BKE_object_pose_armature_get_with_wpaint_check(Object *ob)
bool BKE_object_is_mode_compat(const Object *ob, eObjectMode object_mode)
blender::Vector< Object * > BKE_object_pose_array_get_unique(const Scene *scene, ViewLayer *view_layer, View3D *v3d)
void BKE_boundbox_minmax(const BoundBox *bb, const float obmat[4][4], float r_min[3], float r_max[3])
void BKE_object_foreach_display_point(Object *ob, const float obmat[4][4], void(*func_cb)(const float[3], void *), void *user_data)
Mesh * BKE_object_to_mesh(Depsgraph *depsgraph, Object *object, bool preserve_all_data_layers)
void BKE_object_link_modifiers(Object *ob_dst, const Object *ob_src)
void BKE_object_scale_to_mat3(const Object *ob, float r_mat[3][3])
const Mesh * BKE_object_get_editmesh_eval_final(const Object *object)
bool BKE_object_is_child_recursive(const Object *ob_parent, const Object *ob_child)
void BKE_object_obdata_size_init(Object *ob, float size)
Object * BKE_object_duplicate(Main *bmain, Object *ob, eDupli_ID_Flags dupflag, uint duplicate_options)
void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3])
Mesh * BKE_object_get_evaluated_mesh_no_subsurf_unchecked(const Object *object)
Mesh * BKE_object_get_pre_modified_mesh(const Object *object)
bool BKE_object_support_modifier_type_check(const Object *ob, int modifier_type)
bool BKE_object_empty_image_frame_is_visible_in_view3d(const Object *ob, const RegionView3D *rv3d)
void BKE_object_eval_transform_final(Depsgraph *depsgraph, Object *ob)
Lattice * BKE_object_get_lattice(const Object *object)
void BKE_object_modifier_gpencil_hook_reset(Object *ob, HookGpencilModifierData *hmd)
bool BKE_object_is_in_wpaint_select_vert(const Object *ob)
void BKE_object_apply_parent_inverse(Object *ob)
std::optional< blender::Bounds< blender::float3 > > BKE_object_boundbox_get(const Object *ob)
void BKE_object_copy_softbody(Object *ob_dst, const Object *ob_src, int flag)
bool BKE_object_minmax_dupli(Depsgraph *depsgraph, Scene *scene, Object *ob, float r_min[3], float r_max[3], bool use_hidden)
Mesh * BKE_object_get_original_mesh(const Object *object)
void BKE_object_to_mat4(const Object *ob, float r_mat[4][4])
Curve * BKE_object_to_curve(Object *object, Depsgraph *depsgraph, bool apply_modifiers)
Lattice * BKE_object_get_evaluated_lattice(const Object *object)
void * BKE_object_tfm_backup(Object *ob)
Object * BKE_object_pose_armature_get_visible(Object *ob, const Scene *scene, ViewLayer *view_layer, View3D *v3d)
void BKE_object_to_mat3(const Object *ob, float r_mat[3][3])
void BKE_object_eval_eval_base_flags(Depsgraph *depsgraph, Scene *scene, int view_layer_index, Object *object, int base_index, bool is_from_set)
void BKE_object_handle_update(Depsgraph *depsgraph, Scene *scene, Object *ob)
bool BKE_object_copy_modifier(Main *bmain, const Scene *scene, Object *ob_dst, const Object *ob_src, const ModifierData *md)
void BKE_object_eval_shading(Depsgraph *depsgraph, Object *ob)
void BKE_object_delete_ptcache(Object *ob, int index)
void BKE_object_dimensions_eval_cached_get(Object *ob, float r_vec[3])
void BKE_object_runtime_reset_on_copy(Object *object, int flag)
void BKE_object_free_caches(Object *object)
LinkNode * BKE_object_groups(Main *bmain, Scene *scene, Object *ob)
int BKE_object_obdata_to_type(const ID *id) ATTR_NONNULL(1)
void BKE_object_eval_assign_data(Object *object, ID *data, bool is_owned)
void BKE_object_where_is_calc_time(Depsgraph *depsgraph, Scene *scene, Object *ob, float ctime)
bool BKE_object_is_in_editmode_vgroup(const Object *ob)
void BKE_object_handle_data_update(Depsgraph *depsgraph, Scene *scene, Object *ob)
bool BKE_object_empty_image_data_is_visible_in_view3d(const Object *ob, const RegionView3D *rv3d)
void BKE_object_eval_ptcache_reset(Depsgraph *depsgraph, Scene *scene, Object *object)
void BKE_object_where_is_calc(Depsgraph *depsgraph, Scene *scene, Object *ob)
void BKE_object_transform_copy(Object *ob_tar, const Object *ob_src)
int BKE_object_is_modified(Scene *scene, Object *ob)
void BKE_object_free_shaderfx(Object *ob, int flag)
blender::Vector< Object * > BKE_object_pose_array_get(const Scene *scene, ViewLayer *view_layer, View3D *v3d)
void BKE_object_free_derived_caches(Object *ob)
void BKE_object_free_softbody(Object *ob)
int BKE_object_visibility(const Object *ob, int dag_eval_mode)
#define ATTR_NONNULL(...)
const Depsgraph * depsgraph