Blender V4.3
COM_IDMaskNode.cc
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1/* SPDX-FileCopyrightText: 2011 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "COM_IDMaskNode.h"
7#include "COM_SMAAOperation.h"
8
9namespace blender::compositor {
10
11IDMaskNode::IDMaskNode(bNode *editor_node) : Node(editor_node)
12{
13 /* pass */
14}
16 const CompositorContext & /*context*/) const
17{
18 const bNode *bnode = this->get_bnode();
19
20 IDMaskOperation *operation;
21 operation = new IDMaskOperation();
22 operation->set_object_index(bnode->custom1);
23 converter.add_operation(operation);
24
25 converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
26 if (bnode->custom2 == 0) {
27 converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0));
28 }
29 else {
30 SMAAOperation *smaa_operation = new SMAAOperation();
31 converter.add_operation(smaa_operation);
32 converter.add_link(operation->get_output_socket(0), smaa_operation->get_input_socket(0));
33 converter.map_output_socket(get_output_socket(0), smaa_operation->get_output_socket());
34 }
35}
36
37} // namespace blender::compositor
Overall context of the compositor.
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void set_object_index(float object_index)
void add_link(NodeOperationOutput *from, NodeOperationInput *to)
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput * get_output_socket(unsigned int index=0) const
Definition COM_Node.cc:85
NodeInput * get_input_socket(unsigned int index) const
Definition COM_Node.cc:90
const bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition COM_Node.h:65
int16_t custom1
int16_t custom2