| attachment_remove(GPUAttachmentType type) | blender::gpu::FrameBuffer | |
| attachment_set(GPUAttachmentType type, const GPUAttachment &new_attachment) | blender::gpu::FrameBuffer | |
| attachment_set_loadstore_op(GPUAttachmentType type, GPULoadStore ls)=0 | blender::gpu::FrameBuffer | pure virtual |
| attachments_ | blender::gpu::FrameBuffer | protected |
| bind(bool enabled_srgb)=0 | blender::gpu::FrameBuffer | pure virtual |
| blit_to(eGPUFrameBufferBits planes, int src_slot, FrameBuffer *dst, int dst_slot, int dst_offset_x, int dst_offset_y)=0 | blender::gpu::FrameBuffer | pure virtual |
| check(char err_out[256])=0 | blender::gpu::FrameBuffer | pure virtual |
| clear(eGPUFrameBufferBits buffers, const float clear_col[4], float clear_depth, uint clear_stencil)=0 | blender::gpu::FrameBuffer | pure virtual |
| clear_attachment(GPUAttachmentType type, eGPUDataFormat data_format, const void *clear_value)=0 | blender::gpu::FrameBuffer | pure virtual |
| clear_multi(const float(*clear_col)[4])=0 | blender::gpu::FrameBuffer | pure virtual |
| color_tex(int slot) const | blender::gpu::FrameBuffer | inline |
| default_size_set(int width, int height) | blender::gpu::FrameBuffer | inline |
| depth_tex() const | blender::gpu::FrameBuffer | inline |
| dirty_attachments_ | blender::gpu::FrameBuffer | protected |
| dirty_state_ | blender::gpu::FrameBuffer | protected |
| FrameBuffer(const char *name) | blender::gpu::FrameBuffer | |
| get_bits_per_pixel() | blender::gpu::FrameBuffer | |
| get_use_explicit_loadstore() const | blender::gpu::FrameBuffer | inline |
| height_ | blender::gpu::FrameBuffer | protected |
| load_store_config_array(const GPULoadStore *load_store_actions, uint actions_len) | blender::gpu::FrameBuffer | |
| multi_viewport_ | blender::gpu::FrameBuffer | protected |
| name_ | blender::gpu::FrameBuffer | protected |
| name_get() const | blender::gpu::FrameBuffer | inline |
| py_ref | blender::gpu::FrameBuffer | |
| read(eGPUFrameBufferBits planes, eGPUDataFormat format, const int area[4], int channel_len, int slot, void *r_data)=0 | blender::gpu::FrameBuffer | pure virtual |
| recursive_downsample(int max_lvl, void(*callback)(void *user_data, int level), void *user_data) | blender::gpu::FrameBuffer | |
| scissor_ | blender::gpu::FrameBuffer | protected |
| scissor_get(int r_scissor[4]) const | blender::gpu::FrameBuffer | inline |
| scissor_reset() | blender::gpu::FrameBuffer | inline |
| scissor_set(const int scissor[4]) | blender::gpu::FrameBuffer | inline |
| scissor_test_ | blender::gpu::FrameBuffer | protected |
| scissor_test_get() const | blender::gpu::FrameBuffer | inline |
| scissor_test_set(bool test) | blender::gpu::FrameBuffer | inline |
| set_use_explicit_loadstore(bool use_explicit_loadstore) | blender::gpu::FrameBuffer | inline |
| size_set(int width, int height) | blender::gpu::FrameBuffer | inline |
| subpass_transition(const GPUAttachmentState depth_attachment_state, Span< GPUAttachmentState > color_attachment_states) | blender::gpu::FrameBuffer | |
| subpass_transition_impl(const GPUAttachmentState depth_attachment_state, Span< GPUAttachmentState > color_attachment_states)=0 | blender::gpu::FrameBuffer | protectedpure virtual |
| use_explicit_load_store_ | blender::gpu::FrameBuffer | protected |
| viewport_ | blender::gpu::FrameBuffer | protected |
| viewport_get(int r_viewport[4]) const | blender::gpu::FrameBuffer | inline |
| viewport_multi_set(const int viewports[GPU_MAX_VIEWPORTS][4]) | blender::gpu::FrameBuffer | inline |
| viewport_reset() | blender::gpu::FrameBuffer | inline |
| viewport_set(const int viewport[4]) | blender::gpu::FrameBuffer | inline |
| width_ | blender::gpu::FrameBuffer | protected |
| ~FrameBuffer() | blender::gpu::FrameBuffer | virtual |