const Depsgraph * depsgraph
int find_next_available_id(Object &object)
void initialize_none_to_id(Mesh *mesh, int new_id)
int active_update_and_get(bContext *C, Object &ob, const float mval_fl[2])
void push_multires_mesh_begin(bContext *C, const char *str)
void push_multires_mesh_end(bContext *C, const char *str)
void geometry_begin_ex(const Scene &scene, Object &ob, const char *name)
void register_type(UndoType *ut)
void geometry_begin(const Scene &scene, Object &ob, const wmOperator *op)
void geometry_end(Object &ob)
void object_sculpt_mode_enter(Main &bmain, Depsgraph &depsgraph, Scene &scene, Object &ob, bool force_dyntopo, ReportList *reports)
void update_modal_transform(bContext *C, Object &ob)
void keymap_sculpt(wmKeyConfig *keyconf)
void end_transform(bContext *C, Object &ob)
void init_transform(bContext *C, Object &ob, const float mval_fl[2], const char *undo_name)
bool report_if_shape_key_is_locked(const Object &ob, ReportList *reports)
void operatortypes_sculpt()
void object_sculpt_mode_exit(Main &bmain, Depsgraph &depsgraph, Scene &scene, Object &ob)
bool object_active_color_fill(Object &ob, const float fill_color[4], bool only_selected)