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Blender V4.3
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#include <ED_transform_snap_object_context.hh>
Public Attributes | |
| SnapObjectHitDepth * | next |
| SnapObjectHitDepth * | prev |
| float | depth |
| float | co [3] |
| unsigned int | ob_uuid |
used for storing multiple hits
Definition at line 43 of file ED_transform_snap_object_context.hh.
| float SnapObjectHitDepth::co[3] |
Definition at line 47 of file ED_transform_snap_object_context.hh.
Referenced by peelObjectsTransform().
| float SnapObjectHitDepth::depth |
Definition at line 46 of file ED_transform_snap_object_context.hh.
Referenced by hit_depth_cmp(), and peelObjectsTransform().
| SnapObjectHitDepth* SnapObjectHitDepth::next |
Definition at line 44 of file ED_transform_snap_object_context.hh.
Referenced by peelObjectsTransform().
| unsigned int SnapObjectHitDepth::ob_uuid |
Needed to tell which ray-cast this was part of, the same object may be part of many ray-casts when dupli's are used.
Definition at line 53 of file ED_transform_snap_object_context.hh.
Referenced by peelObjectsTransform().
| SnapObjectHitDepth * SnapObjectHitDepth::prev |
Definition at line 44 of file ED_transform_snap_object_context.hh.