Blender V4.3
SnapObjectHitDepth Struct Reference

#include <ED_transform_snap_object_context.hh>

Public Attributes

SnapObjectHitDepthnext
 
SnapObjectHitDepthprev
 
float depth
 
float co [3]
 
unsigned int ob_uuid
 

Detailed Description

used for storing multiple hits

Definition at line 43 of file ED_transform_snap_object_context.hh.

Member Data Documentation

◆ co

float SnapObjectHitDepth::co[3]

Definition at line 47 of file ED_transform_snap_object_context.hh.

Referenced by peelObjectsTransform().

◆ depth

float SnapObjectHitDepth::depth

Definition at line 46 of file ED_transform_snap_object_context.hh.

Referenced by hit_depth_cmp(), and peelObjectsTransform().

◆ next

SnapObjectHitDepth* SnapObjectHitDepth::next

Definition at line 44 of file ED_transform_snap_object_context.hh.

Referenced by peelObjectsTransform().

◆ ob_uuid

unsigned int SnapObjectHitDepth::ob_uuid

Needed to tell which ray-cast this was part of, the same object may be part of many ray-casts when dupli's are used.

Definition at line 53 of file ED_transform_snap_object_context.hh.

Referenced by peelObjectsTransform().

◆ prev

SnapObjectHitDepth * SnapObjectHitDepth::prev

Definition at line 44 of file ED_transform_snap_object_context.hh.


The documentation for this struct was generated from the following file: