32 BL::View3DShading shading = b_v3d.shading();
37 if (shading.type() == BL::View3DShading::type_RENDERED) {
58 if (!display_pass_identifier.empty()) {
59 const ustring pass_type_identifier(
string_to_lower(display_pass_identifier));
61 if (pass_type_enum->
exists(pass_type_identifier)) {
66 if (use_developer_ui) {