Blender V4.3
node_composite_brightness.cc
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2006 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
9#include "UI_interface.hh"
10#include "UI_resources.hh"
11
12#include "GPU_material.hh"
13
14#include "COM_shader_node.hh"
15
17
18/* **************** Brightness and Contrast ******************** */
19
21
23{
24 b.add_input<decl::Color>("Image")
25 .default_value({1.0f, 1.0f, 1.0f, 1.0f})
26 .compositor_domain_priority(0);
27 b.add_input<decl::Float>("Bright").min(-100.0f).max(100.0f).compositor_domain_priority(1);
28 b.add_input<decl::Float>("Contrast").min(-100.0f).max(100.0f).compositor_domain_priority(2);
29 b.add_output<decl::Color>("Image");
30}
31
32static void node_composit_init_brightcontrast(bNodeTree * /*ntree*/, bNode *node)
33{
34 node->custom1 = 1;
35}
36
38{
39 uiItemR(layout, ptr, "use_premultiply", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
40}
41
42using namespace blender::realtime_compositor;
43
45 public:
47
48 void compile(GPUMaterial *material) override
49 {
52
53 const float use_premultiply = get_use_premultiply();
54
55 GPU_stack_link(material,
56 &bnode(),
57 "node_composite_bright_contrast",
58 inputs,
59 outputs,
60 GPU_constant(&use_premultiply));
61 }
62
64 {
65 return bnode().custom1;
66 }
67};
68
70{
71 return new BrightContrastShaderNode(node);
72}
73
74} // namespace blender::nodes::node_composite_brightness_cc
75
77{
79
80 static blender::bke::bNodeType ntype;
81
82 cmp_node_type_base(&ntype, CMP_NODE_BRIGHTCONTRAST, "Brightness/Contrast", NODE_CLASS_OP_COLOR);
83 ntype.declare = file_ns::cmp_node_brightcontrast_declare;
84 ntype.draw_buttons = file_ns::node_composit_buts_brightcontrast;
85 ntype.initfunc = file_ns::node_composit_init_brightcontrast;
86 ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
87
89}
#define NODE_CLASS_OP_COLOR
Definition BKE_node.hh:406
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
GPUNodeLink * GPU_constant(const float *num)
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)
@ UI_ITEM_R_SPLIT_EMPTY_NAME
local_group_size(16, 16) .push_constant(Type b
void node_register_type(bNodeType *ntype)
Definition node.cc:1708
static ShaderNode * get_compositor_shader_node(DNode node)
static void cmp_node_brightcontrast_declare(NodeDeclarationBuilder &b)
static void node_composit_init_brightcontrast(bNodeTree *, bNode *node)
static void node_composit_buts_brightcontrast(uiLayout *layout, bContext *, PointerRNA *ptr)
void register_node_type_cmp_brightcontrast()
void cmp_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
#define min(a, b)
Definition sort.c:32
int16_t custom1
Defines a node type.
Definition BKE_node.hh:218
void(* initfunc)(bNodeTree *ntree, bNode *node)
Definition BKE_node.hh:267
void(* draw_buttons)(uiLayout *, bContext *C, PointerRNA *ptr)
Definition BKE_node.hh:238
NodeDeclareFunction declare
Definition BKE_node.hh:347
NodeGetCompositorShaderNodeFunction get_compositor_shader_node
Definition BKE_node.hh:328
PointerRNA * ptr
Definition wm_files.cc:4126