48 GPUTexture *texture_ =
nullptr;
73 void reset()
override;
struct GPUShader GPUShader
KeyingScreen & get(Context &context, MovieClip *movie_clip, MovieTrackingObject *movie_tracking_object, float smoothness)
KeyingScreenKey(int frame, float smoothness)
void unbind_as_texture() const
GPUTexture * texture() const
KeyingScreen(Context &context, MovieClip *movie_clip, MovieTrackingObject *movie_tracking_object, float smoothness)
void bind_as_texture(GPUShader *shader, const char *texture_name) const
local_group_size(16, 16) .push_constant(Type b
bool operator==(const BokehKernelKey &a, const BokehKernelKey &b)
unsigned __int64 uint64_t