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Blender V4.3
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This is the complete list of members for blender::draw::Framebuffer, including all inherited members.
| bind() | blender::draw::Framebuffer | inline |
| clear_depth(float depth) | blender::draw::Framebuffer | inline |
| ensure(GPUAttachment depth=GPU_ATTACHMENT_NONE, GPUAttachment color1=GPU_ATTACHMENT_NONE, GPUAttachment color2=GPU_ATTACHMENT_NONE, GPUAttachment color3=GPU_ATTACHMENT_NONE, GPUAttachment color4=GPU_ATTACHMENT_NONE, GPUAttachment color5=GPU_ATTACHMENT_NONE, GPUAttachment color6=GPU_ATTACHMENT_NONE, GPUAttachment color7=GPU_ATTACHMENT_NONE, GPUAttachment color8=GPU_ATTACHMENT_NONE) | blender::draw::Framebuffer | inline |
| ensure(int2 target_size) | blender::draw::Framebuffer | inline |
| Framebuffer() | blender::draw::Framebuffer | inline |
| Framebuffer(const char *name) | blender::draw::Framebuffer | inline |
| operator GPUFrameBuffer *() const | blender::draw::Framebuffer | inline |
| operator&() | blender::draw::Framebuffer | inline |
| operator=(Framebuffer &&a) | blender::draw::Framebuffer | inline |
| blender::NonCopyable::operator=(const NonCopyable &other)=delete | blender::NonCopyable | private |
| blender::NonCopyable::operator=(NonCopyable &&other)=default | blender::NonCopyable | private |
| swap(Framebuffer &a, Framebuffer &b) | blender::draw::Framebuffer | inlinestatic |
| ~Framebuffer() | blender::draw::Framebuffer | inline |