Blender V4.3
volume_rayleigh.h File Reference

Go to the source code of this file.

Classes

struct  RayleighVolume
 

Typedefs

typedef CCL_NAMESPACE_BEGIN struct RayleighVolume RayleighVolume
 

Functions

ccl_device int volume_rayleigh_setup (ccl_private RayleighVolume *volume)
 
ccl_device Spectrum volume_rayleigh_eval (ccl_private const ShaderData *sd, float3 wo, ccl_private float *pdf)
 
ccl_device int volume_rayleigh_sample (ccl_private const ShaderData *sd, float2 rand, ccl_private Spectrum *eval, ccl_private float3 *wo, ccl_private float *pdf)
 

Typedef Documentation

◆ RayleighVolume

typedef CCL_NAMESPACE_BEGIN struct RayleighVolume RayleighVolume

Function Documentation

◆ volume_rayleigh_eval()

ccl_device Spectrum volume_rayleigh_eval ( ccl_private const ShaderData * sd,
float3 wo,
ccl_private float * pdf )

Definition at line 25 of file volume_rayleigh.h.

References cos_theta(), dot(), make_spectrum, and phase_rayleigh().

Referenced by volume_phase_eval().

◆ volume_rayleigh_sample()

ccl_device int volume_rayleigh_sample ( ccl_private const ShaderData * sd,
float2 rand,
ccl_private Spectrum * eval,
ccl_private float3 * wo,
ccl_private float * pdf )

Definition at line 36 of file volume_rayleigh.h.

References LABEL_VOLUME_SCATTER, make_spectrum, and phase_rayleigh_sample().

Referenced by volume_phase_sample().

◆ volume_rayleigh_setup()

ccl_device int volume_rayleigh_setup ( ccl_private RayleighVolume * volume)

Definition at line 19 of file volume_rayleigh.h.

References CLOSURE_VOLUME_RAYLEIGH_ID, and SD_SCATTER.

Referenced by osl_closure_rayleigh_setup(), and svm_node_closure_volume().