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| void | blender::animrig::pose_apply_action_selected_bones (Object *ob, bAction *action, const int32_t slot_handle, const AnimationEvalContext *anim_eval_context) |
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| void | blender::animrig::pose_apply_action_all_bones (Object *ob, bAction *action, const int32_t slot_handle, const AnimationEvalContext *anim_eval_context) |
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| void | blender::animrig::pose_apply_action_blend (Object *ob, bAction *action, const int32_t slot_handle, const AnimationEvalContext *anim_eval_context, const float blend_factor) |
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