Blender V4.3
ED_asset_menu_utils.hh File Reference
#include "BLI_string_ref.hh"
#include "RNA_types.hh"

Go to the source code of this file.

Namespaces

namespace  blender
 
namespace  blender::asset_system
 
namespace  blender::ed
 
namespace  blender::ed::asset
 

Functions

void blender::ed::asset::draw_menu_for_catalog (const asset_system::AssetCatalogTreeItem &item, const StringRefNull menu_name, uiLayout &layout)
 
void blender::ed::asset::operator_asset_reference_props_set (const asset_system::AssetRepresentation &asset, PointerRNA &ptr)
 
void blender::ed::asset::operator_asset_reference_props_register (StructRNA &srna)
 
const asset_system::AssetRepresentationblender::ed::asset::find_asset_from_weak_ref (const bContext &C, const AssetWeakReference &weak_ref, ReportList *reports)
 
const asset_system::AssetRepresentationblender::ed::asset::operator_asset_reference_props_get_asset_from_all_library (const bContext &C, PointerRNA &ptr, ReportList *reports)
 

Detailed Description

Code for dealing with dynamic asset menus and passing assets to operators with RNA properties.

Definition in file ED_asset_menu_utils.hh.