Blender V4.3
compositor_screen_lens_distortion_info.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
6
7GPU_SHADER_CREATE_INFO(compositor_screen_lens_distortion_shared)
8 .local_group_size(16, 16)
9 .push_constant(Type::VEC3, "chromatic_distortion")
10 .push_constant(Type::FLOAT, "scale")
11 .sampler(0, ImageType::FLOAT_2D, "input_tx")
12 .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
13 .compute_source("compositor_screen_lens_distortion.glsl");
14
15GPU_SHADER_CREATE_INFO(compositor_screen_lens_distortion)
16 .additional_info("compositor_screen_lens_distortion_shared")
17 .do_static_compilation(true);
18
19GPU_SHADER_CREATE_INFO(compositor_screen_lens_distortion_jitter)
20 .additional_info("compositor_screen_lens_distortion_shared")
21 .define("JITTER")
22 .do_static_compilation(true);
#define GPU_SHADER_CREATE_INFO(_info)