8 .local_group_size(16, 16)
9 .push_constant(Type::VEC3,
"chromatic_distortion")
10 .push_constant(Type::FLOAT,
"scale")
11 .sampler(0, ImageType::FLOAT_2D,
"input_tx")
12 .image(0,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
13 .compute_source(
"compositor_screen_lens_distortion.glsl");
16 .additional_info(
"compositor_screen_lens_distortion_shared")
17 .do_static_compilation(
true);
20 .additional_info(
"compositor_screen_lens_distortion_shared")
22 .do_static_compilation(
true);
#define GPU_SHADER_CREATE_INFO(_info)