Blender V4.3
node_fn_input_rotation.cc
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1/* SPDX-FileCopyrightText: 2024 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "BLI_math_euler.hh"
7
9
10#include "UI_interface.hh"
11#include "UI_resources.hh"
12
13#include "node_function_util.hh"
14
16
18{
19 b.add_output<decl::Rotation>("Rotation");
20}
21
22static void node_layout(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
23{
24 uiLayout *col = uiLayoutColumn(layout, true);
25 uiItemR(col, ptr, "rotation_euler", UI_ITEM_R_EXPAND, "", ICON_NONE);
26}
27
29{
30 const bNode &bnode = builder.node();
31 const NodeInputRotation &node_storage = *static_cast<const NodeInputRotation *>(bnode.storage);
32 const math::EulerXYZ euler_rotation(node_storage.rotation_euler[0],
33 node_storage.rotation_euler[1],
34 node_storage.rotation_euler[2]);
36 math::to_quaternion(euler_rotation));
37}
38
39static void node_init(bNodeTree * /*tree*/, bNode *node)
40{
41 NodeInputRotation *data = MEM_cnew<NodeInputRotation>(__func__);
42 node->storage = data;
43}
44
45static void node_register()
46{
47 static blender::bke::bNodeType ntype;
48
49 fn_node_type_base(&ntype, FN_NODE_INPUT_ROTATION, "Rotation", 0);
50 ntype.declare = node_declare;
51 ntype.initfunc = node_init;
53 &ntype, "NodeInputRotation", node_free_standard_storage, node_copy_standard_storage);
57}
59
60} // namespace blender::nodes::node_fn_input_rotation_cc
#define NOD_REGISTER_NODE(REGISTER_FUNC)
uiLayout * uiLayoutColumn(uiLayout *layout, bool align)
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)
@ UI_ITEM_R_EXPAND
local_group_size(16, 16) .push_constant(Type b
uint col
void node_type_storage(bNodeType *ntype, const char *storagename, void(*freefunc)(bNode *node), void(*copyfunc)(bNodeTree *dest_ntree, bNode *dest_node, const bNode *src_node))
Definition node.cc:4632
void node_register_type(bNodeType *ntype)
Definition node.cc:1708
QuaternionBase< T > to_quaternion(const AxisAngleBase< T, AngleT > &axis_angle)
static void node_declare(NodeDeclarationBuilder &b)
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
static void node_init(bNodeTree *, bNode *node)
static void node_layout(uiLayout *layout, bContext *, PointerRNA *ptr)
void fn_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
void node_free_standard_storage(bNode *node)
Definition node_util.cc:46
void node_copy_standard_storage(bNodeTree *, bNode *dest_node, const bNode *src_node)
Definition node_util.cc:58
void * storage
Defines a node type.
Definition BKE_node.hh:218
void(* initfunc)(bNodeTree *ntree, bNode *node)
Definition BKE_node.hh:267
NodeMultiFunctionBuildFunction build_multi_function
Definition BKE_node.hh:336
void(* draw_buttons)(uiLayout *, bContext *C, PointerRNA *ptr)
Definition BKE_node.hh:238
NodeDeclareFunction declare
Definition BKE_node.hh:347
PointerRNA * ptr
Definition wm_files.cc:4126