Blender V4.3
blender::gpu::VKDiscardPool Class Reference

#include <vk_resource_pool.hh>

Public Member Functions

void deinit (VKDevice &device)
 
void discard_image (VkImage vk_image, VmaAllocation vma_allocation)
 
void discard_image_view (VkImageView vk_image_view)
 
void discard_buffer (VkBuffer vk_buffer, VmaAllocation vma_allocation)
 
void discard_shader_module (VkShaderModule vk_shader_module)
 
void discard_pipeline_layout (VkPipelineLayout vk_pipeline_layout)
 
void move_data (VKDiscardPool &src_pool)
 
void destroy_discarded_resources (VKDevice &device)
 

Friends

class VKDevice
 

Detailed Description

Pool of resources that are discarded, but can still be in used and cannot be destroyed.

When GPU resources are deleted (GPU_*_delete) the GPU handles are kept inside a discard pool. When we are sure that the resource isn't used on the GPU anymore we can safely destroy it.

When preparing the next frame, the previous frame can still be rendered. Resources that needs to be destroyed can only be when the previous frame has been completed and being displayed on the screen.

Definition at line 29 of file vk_resource_pool.hh.

Member Function Documentation

◆ deinit()

void blender::gpu::VKDiscardPool::deinit ( VKDevice & device)

Definition at line 32 of file vk_resource_pool.cc.

References destroy_discarded_resources().

Referenced by blender::gpu::VKResourcePool::deinit().

◆ destroy_discarded_resources()

◆ discard_buffer()

void blender::gpu::VKDiscardPool::discard_buffer ( VkBuffer vk_buffer,
VmaAllocation vma_allocation )

◆ discard_image()

void blender::gpu::VKDiscardPool::discard_image ( VkImage vk_image,
VmaAllocation vma_allocation )

◆ discard_image_view()

void blender::gpu::VKDiscardPool::discard_image_view ( VkImageView vk_image_view)

◆ discard_pipeline_layout()

void blender::gpu::VKDiscardPool::discard_pipeline_layout ( VkPipelineLayout vk_pipeline_layout)

◆ discard_shader_module()

void blender::gpu::VKDiscardPool::discard_shader_module ( VkShaderModule vk_shader_module)

◆ move_data()

void blender::gpu::VKDiscardPool::move_data ( VKDiscardPool & src_pool)

Move discarded resources from src_pool into this.

GPU resources that are discarded from the dependency graph are stored in the device orphaned data. When a swap chain context list is made active the orphaned data can be merged into a swap chain discard pool.

Definition at line 37 of file vk_resource_pool.cc.

References blender::Vector< T, InlineBufferCapacity, Allocator >::clear(), blender::Vector< T, InlineBufferCapacity, Allocator >::extend(), and mutex.

Referenced by blender::gpu::VKContext::sync_backbuffer().

Friends And Related Symbol Documentation

◆ VKDevice

friend class VKDevice
friend

Definition at line 30 of file vk_resource_pool.hh.


The documentation for this class was generated from the following files: