void OBJECT_OT_material_slot_add(wmOperatorType *ot)
void OBJECT_OT_material_slot_deselect(wmOperatorType *ot)
void RENDER_OT_view_show(wmOperatorType *ot)
void RENDER_OT_render(wmOperatorType *ot)
void OBJECT_OT_lightprobe_cache_free(wmOperatorType *ot)
void OBJECT_OT_material_slot_copy(wmOperatorType *ot)
void SCENE_OT_view_layer_remove_unused_lightgroups(wmOperatorType *ot)
void RENDER_OT_shutter_curve_preset(wmOperatorType *ot)
void OBJECT_OT_lightprobe_cache_bake(wmOperatorType *ot)
void OBJECT_OT_material_slot_select(wmOperatorType *ot)
void WORLD_OT_new(wmOperatorType *ot)
void OBJECT_OT_material_slot_remove_unused(wmOperatorType *ot)
void OBJECT_OT_material_slot_assign(wmOperatorType *ot)
void MATERIAL_OT_paste(wmOperatorType *ot)
void MATERIAL_OT_new(wmOperatorType *ot)
void SCENE_OT_view_layer_add(wmOperatorType *ot)
void OBJECT_OT_material_slot_move(wmOperatorType *ot)
void SCENE_OT_view_layer_add_used_lightgroups(wmOperatorType *ot)
void TEXTURE_OT_new(wmOperatorType *ot)
void MATERIAL_OT_copy(wmOperatorType *ot)
void SCENE_OT_view_layer_remove_lightgroup(wmOperatorType *ot)
void TEXTURE_OT_slot_paste(wmOperatorType *ot)
void SCENE_OT_view_layer_add_aov(wmOperatorType *ot)
void TEXTURE_OT_slot_copy(wmOperatorType *ot)
void RENDER_OT_view_cancel(wmOperatorType *ot)
void SCENE_OT_render_view_add(wmOperatorType *ot)
void SCENE_OT_view_layer_remove_aov(wmOperatorType *ot)
void RENDER_OT_opengl(wmOperatorType *ot)
void OBJECT_OT_material_slot_remove(wmOperatorType *ot)
void TEXTURE_OT_slot_move(wmOperatorType *ot)
void SCENE_OT_view_layer_remove(wmOperatorType *ot)
void SCENE_OT_view_layer_add_lightgroup(wmOperatorType *ot)
void SCENE_OT_render_view_remove(wmOperatorType *ot)
void ED_operatortypes_render()
void WM_operatortype_append(void(*opfunc)(wmOperatorType *))