Blender V4.3
COM_HueSaturationValueNode.cc
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1/* SPDX-FileCopyrightText: 2011 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
6
9#include "COM_MixOperation.h"
10
11namespace blender::compositor {
12
14{
15 /* pass */
16}
17
19 const CompositorContext & /*context*/) const
20{
21 NodeInput *color_socket = this->get_input_socket(0);
22 NodeInput *hue_socket = this->get_input_socket(1);
23 NodeInput *saturation_socket = this->get_input_socket(2);
24 NodeInput *value_socket = this->get_input_socket(3);
25 NodeInput *fac_socket = this->get_input_socket(4);
26 NodeOutput *output_socket = this->get_output_socket(0);
27
29 converter.add_operation(rgbToHSV);
30
32 converter.add_operation(hsvToRGB);
33
34 ChangeHSVOperation *changeHSV = new ChangeHSVOperation();
35 converter.map_input_socket(hue_socket, changeHSV->get_input_socket(1));
36 converter.map_input_socket(saturation_socket, changeHSV->get_input_socket(2));
37 converter.map_input_socket(value_socket, changeHSV->get_input_socket(3));
38 converter.add_operation(changeHSV);
39
41 blend->set_canvas_input_index(1);
42 converter.add_operation(blend);
43
44 converter.map_input_socket(color_socket, rgbToHSV->get_input_socket(0));
45 converter.add_link(rgbToHSV->get_output_socket(), changeHSV->get_input_socket(0));
46 converter.add_link(changeHSV->get_output_socket(), hsvToRGB->get_input_socket(0));
47 converter.add_link(hsvToRGB->get_output_socket(), blend->get_input_socket(2));
48 converter.map_input_socket(color_socket, blend->get_input_socket(1));
49 converter.map_input_socket(fac_socket, blend->get_input_socket(0));
50 converter.map_output_socket(output_socket, blend->get_output_socket());
51}
52
53} // namespace blender::compositor
Overall context of the compositor.
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void add_link(NodeOperationOutput *from, NodeOperationInput *to)
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeInput are sockets that can receive data/input.
Definition COM_Node.h:191
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput are sockets that can send data/input.
Definition COM_Node.h:239
NodeOutput * get_output_socket(unsigned int index=0) const
Definition COM_Node.cc:85
NodeInput * get_input_socket(unsigned int index) const
Definition COM_Node.cc:90