Blender V4.3
util_transform_test.cpp
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
2 *
3 * SPDX-License-Identifier: Apache-2.0 */
4
5#include "testing/testing.h"
6
7#include "util/transform.h"
8#include "util/vector.h"
9
11
13{
14 // Simple case: single degenerated matrix.
15 {
16 vector<Transform> motion = {transform_scale(0.0f, 0.0f, 0.0f)};
17 vector<DecomposedTransform> decomp(motion.size());
18 transform_motion_decompose(decomp.data(), motion.data(), motion.size());
19 EXPECT_TRUE(transform_decomposed_isfinite_safe(&decomp[0]));
20 }
21
22 // Copy from previous to current.
23 {
24 vector<Transform> motion = {transform_rotate(M_PI_4_F, one_float3()),
25 transform_scale(0.0f, 0.0f, 0.0f)};
26 vector<DecomposedTransform> decomp(motion.size());
27 transform_motion_decompose(decomp.data(), motion.data(), motion.size());
28 EXPECT_NEAR(len(decomp[1].x - decomp[0].x), 0.0f, 1e-6f);
29 }
30
31 // Copy from next to current.
32 {
33 vector<Transform> motion = {transform_scale(0.0f, 0.0f, 0.0f),
34 transform_rotate(M_PI_4_F, one_float3())};
35 vector<DecomposedTransform> decomp(motion.size());
36 transform_motion_decompose(decomp.data(), motion.data(), motion.size());
37 EXPECT_NEAR(len(decomp[0].x - decomp[1].x), 0.0f, 1e-6f);
38 }
39}
40
#define CCL_NAMESPACE_END
int len
ccl_device_inline float3 one_float3()
Definition math_float3.h:24
void transform_motion_decompose(DecomposedTransform *decomp, const Transform *motion, size_t size)
ccl_device_inline Transform transform_rotate(float angle, float3 axis)
Definition transform.h:264
ccl_device_inline bool transform_decomposed_isfinite_safe(ccl_private DecomposedTransform *decomp)
Definition transform.h:511
ccl_device_inline Transform transform_scale(float3 s)
Definition transform.h:254
CCL_NAMESPACE_BEGIN TEST(transform_motion_decompose, Degenerated)