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Blender V4.3
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#include "gpu_shader_create_info.hh"Go to the source code of this file.
Functions | |
| local_group_size (16, 16) .sampler(0 | |
| input_tx | image (0, GPU_RG16I, Qualifier::WRITE, ImageType::INT_2D, "boundary_img") .compute_source("compositor_inpaint_compute_boundary.glsl") .do_static_compilation(true) |
| local_group_size | ( | 16 | , |
| 16 | ) |