19 const bool build_compositor = (scene->r.scemode &
R_DOCOMP);
20 const bool build_sequencer = (scene->r.scemode &
R_DOSEQ);
27 if (build_compositor) {
30 if (build_sequencer) {
39 if (scene->camera !=
nullptr) {
43 if (!
ELEM(marker->camera,
nullptr, scene->camera)) {
81 if (scene->nodetree ==
nullptr) {
#define LISTBASE_FOREACH(type, var, list)
bool checkIsBuiltAndTag(ID *id, int tag=TAG_COMPLETE)
virtual void build_scene_parameters(Scene *scene)
virtual void build_scene_sequencer(Scene *scene)
virtual void build_animdata(ID *id)
virtual void build_object(int base_index, Object *object, eDepsNode_LinkedState_Type linked_state, bool is_visible)
IDNode * add_id_node(ID *id)
virtual void build_scene_speakers(Scene *scene, ViewLayer *view_layer)
OperationNode * add_operation_node(ComponentNode *comp_node, OperationCode opcode, const DepsEvalOperationCb &op=nullptr, const char *name="", int name_tag=-1)
virtual void build_scene_camera(Scene *scene)
virtual void build_scene_audio(Scene *scene)
virtual void build_scene_render(Scene *scene, ViewLayer *view_layer)
TimeSourceNode * add_time_source()
virtual void build_parameters(ID *id)
virtual void build_nodetree(bNodeTree *ntree)
virtual void build_idproperties(IDProperty *id_property)
virtual void build_scene_compositor(Scene *scene)
@ DEG_ID_LINKED_INDIRECTLY