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| static const char * | blender::realtime_compositor::get_blur_shader (ResultType type) |
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| static Result | blender::realtime_compositor::horizontal_pass (Context &context, Result &input, float radius, int filter_type, bool extend_bounds, bool gamma_correct) |
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| static void | blender::realtime_compositor::vertical_pass (Context &context, Result &original_input, Result &horizontal_pass_result, Result &output, float2 radius, int filter_type, bool extend_bounds, bool gamma_correct) |
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| void | blender::realtime_compositor::symmetric_separable_blur (Context &context, Result &input, Result &output, float2 radius, int filter_type=R_FILTER_GAUSS, bool extend_bounds=false, bool gamma_correct=false) |
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