8 .local_group_size(16, 16)
9 .push_constant(Type::FLOAT,
"luminance_scale")
10 .push_constant(Type::FLOAT,
"luminance_scale_blend_factor")
11 .push_constant(Type::FLOAT,
"inverse_gamma")
12 .sampler(0, ImageType::FLOAT_2D,
"input_tx")
13 .image(0,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
14 .compute_source(
"compositor_tone_map_simple.glsl")
15 .do_static_compilation(
true);
#define GPU_SHADER_CREATE_INFO(_info)