|
Blender V4.3
|
#include <sstream>#include "GHOST_C-api.h"#include "BLI_threads.h"#include "CLG_log.h"#include "gpu_capabilities_private.hh"#include "gpu_platform_private.hh"#include "vk_batch.hh"#include "vk_context.hh"#include "vk_drawlist.hh"#include "vk_fence.hh"#include "vk_framebuffer.hh"#include "vk_index_buffer.hh"#include "vk_pixel_buffer.hh"#include "vk_query.hh"#include "vk_shader.hh"#include "vk_state_manager.hh"#include "vk_storage_buffer.hh"#include "vk_texture.hh"#include "vk_uniform_buffer.hh"#include "vk_vertex_buffer.hh"#include "vk_backend.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::gpu |
Functions | |
| static Vector< StringRefNull > | blender::gpu::missing_capabilities_get (VkPhysicalDevice vk_physical_device) |
| static eGPUOSType | blender::gpu::determine_os_type () |
Variables | |
| static CLG_LogRef | LOG = {"gpu.vulkan"} |
| static const char * | blender::gpu::KNOWN_CRASHING_DRIVER = "instable driver" |
|
static |
Definition at line 37 of file vk_backend.cc.