28 const IndexMask &selection,
29 float merge_distance);
41 bool only_loose_edges);
61 MutableSpan<int> vert_dest_map,
62 int vert_dest_map_len,
63 const bool do_mix_data);
std::optional< Mesh * > mesh_merge_by_distance_connected(const Mesh &mesh, Span< bool > selection, float merge_distance, bool only_loose_edges)
std::optional< Mesh * > mesh_merge_by_distance_all(const Mesh &mesh, const IndexMask &selection, float merge_distance)
Mesh * mesh_merge_verts(const Mesh &mesh, MutableSpan< int > vert_dest_map, int vert_dest_map_len, const bool do_mix_data)