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Blender V4.3
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#include <eevee_world.hh>
Public Member Functions | |
Default Material | |
| DefaultWorldNodeTree () | |
| ~DefaultWorldNodeTree () | |
| bNodeTree * | nodetree_get (::World *world) |
Definition at line 30 of file eevee_world.hh.
| blender::eevee::DefaultWorldNodeTree::DefaultWorldNodeTree | ( | ) |
Definition at line 25 of file eevee_world.cc.
References bNodeSocket::default_value, blender::bke::bNodeTreeType::idname, blender::bke::node_add_link(), blender::bke::node_add_static_node(), blender::bke::node_find_socket(), blender::bke::node_set_active(), blender::bke::node_tree_add_tree(), ntreeType_Shader, SH_NODE_OUTPUT_WORLD, SOCK_IN, and SOCK_OUT.
| blender::eevee::DefaultWorldNodeTree::~DefaultWorldNodeTree | ( | ) |
Definition at line 40 of file eevee_world.cc.
References MEM_SAFE_FREE, and blender::bke::node_tree_free_embedded_tree().
Configure a default node-tree with the given world.
Definition at line 46 of file eevee_world.cc.
References copy_v3_fl3(), World::horb, World::horg, World::horr, and bNodeSocketValueRGBA::value.
Referenced by blender::eevee::World::sync().