Blender V4.3
blender::bke::AttributeWriter< T > Struct Template Reference

#include <BKE_attribute.hh>

Public Member Functions

 operator bool () const
 
void finish ()
 

Public Attributes

VMutableArray< Tvarray
 
AttrDomain domain
 
std::function< void()> tag_modified_fn
 

Detailed Description

template<typename T>
struct blender::bke::AttributeWriter< T >

Result when looking up an attribute from some geometry with read and write access. After writing to the attribute, the finish method has to be called. This may invalidate caches based on this attribute.

Definition at line 216 of file BKE_attribute.hh.

Member Function Documentation

◆ finish()

◆ operator bool()

template<typename T >
blender::bke::AttributeWriter< T >::operator bool ( ) const
inline

Definition at line 232 of file BKE_attribute.hh.

References blender::bke::AttributeWriter< T >::varray.

Member Data Documentation

◆ domain

template<typename T >
AttrDomain blender::bke::AttributeWriter< T >::domain

Domain where the attribute is stored on the geometry. Also determines the size of the virtual array.

Definition at line 226 of file BKE_attribute.hh.

Referenced by BKE_mesh_material_index_remove().

◆ tag_modified_fn

template<typename T >
std::function<void()> blender::bke::AttributeWriter< T >::tag_modified_fn

A function that has to be called after the attribute has been edited. This may be empty.

Definition at line 230 of file BKE_attribute.hh.

Referenced by blender::bke::AttributeWriter< T >::finish().

◆ varray

template<typename T >
VMutableArray<T> blender::bke::AttributeWriter< T >::varray

Virtual array giving read and write access to the attribute. This may be empty. Consider using #SpanAttributeWriter when you want to access the virtual array as a span.

Definition at line 221 of file BKE_attribute.hh.

Referenced by BKE_mesh_material_index_remove(), BKE_mesh_validate_arrays(), BKE_mesh_validate_material_indices(), blender::ed::curves::curves_draw_exec(), ed_wpaint_vertex_select_pick(), blender::nodes::node_geo_points_cc::node_geo_exec(), blender::bke::AttributeWriter< T >::operator bool(), and blender::nodes::node_geo_set_id_cc::set_id_in_component().


The documentation for this struct was generated from the following file: