CachedTexture & get(Context &context, Tex *texture, bool use_color_management, int2 size, float3 offset, float3 scale)
CachedTextureKey(int2 size, float3 offset, float3 scale)
CachedTexture(Context &context, Tex *texture, bool use_color_management, int2 size, float3 offset, float3 scale)
GPUTexture * color_texture()
GPUTexture * value_texture()