Blender V4.3
AssetShelfSettings Struct Reference

#include <DNA_screen_types.h>

Public Attributes

struct AssetShelfSettingsnext
 
struct AssetShelfSettingsprev
 
AssetLibraryReference asset_library_reference
 
ListBase enabled_catalog_paths
 
const char * active_catalog_path
 
char search_string [64]
 
short preview_size
 
short display_flag
 
char _pad1 [4]
 

Detailed Description

Definition at line 807 of file DNA_screen_types.h.

Member Data Documentation

◆ _pad1

char AssetShelfSettings::_pad1[4]

Definition at line 821 of file DNA_screen_types.h.

◆ active_catalog_path

const char* AssetShelfSettings::active_catalog_path

If not set (null or empty string), all assets will be displayed ("All" catalog behavior).

Definition at line 814 of file DNA_screen_types.h.

Referenced by blender::ed::asset::shelf::catalog_filter_from_shelf_settings().

◆ asset_library_reference

◆ display_flag

short AssetShelfSettings::display_flag

◆ enabled_catalog_paths

◆ next

struct AssetShelfSettings* AssetShelfSettings::next

Definition at line 808 of file DNA_screen_types.h.

◆ prev

struct AssetShelfSettings * AssetShelfSettings::prev

Definition at line 808 of file DNA_screen_types.h.

◆ preview_size

short AssetShelfSettings::preview_size

◆ search_string

char AssetShelfSettings::search_string[64]

For filtering assets displayed in the asset view.

Definition at line 817 of file DNA_screen_types.h.

Referenced by blender::ed::asset::shelf::filter_string_get().


The documentation for this struct was generated from the following file: