#include "BKE_attribute.hh"
#include "BKE_curves.hh"
#include "BKE_material.h"
#include "BLI_color.hh"
#include "BLI_math_matrix.hh"
#include "BLI_offset_indices.hh"
#include "BLI_string.h"
#include "BLI_task.hh"
#include "BLI_vector.hh"
#include "BLI_virtual_array.hh"
#include "BKE_grease_pencil.hh"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DEG_depsgraph_query.hh"
#include "DNA_view3d_types.h"
#include "GEO_resample_curves.hh"
#include "ED_grease_pencil.hh"
#include "ED_view3d.hh"
#include "grease_pencil_io_intern.hh"
#include <fmt/core.h>
#include <fmt/format.h>
#include <numeric>
#include <optional>
#include <pugixml.hpp>
Go to the source code of this file.
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| static std::string | blender::io::grease_pencil::rgb_to_hexstr (const float color[3]) |
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| static void | blender::io::grease_pencil::write_stroke_color_attribute (pugi::xml_node node, const ColorGeometry4f &stroke_color, const float stroke_opacity, const bool round_cap) |
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| static void | blender::io::grease_pencil::write_fill_color_attribute (pugi::xml_node node, const ColorGeometry4f &fill_color, const float layer_opacity) |
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| static void | blender::io::grease_pencil::write_rect (pugi::xml_node node, const float x, const float y, const float width, const float height, const float thickness, const std::string &hexcolor) |
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| bool | blender::io::grease_pencil::export_svg (const IOContext &context, const ExportParams ¶ms, Scene &scene, StringRefNull filepath) |
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