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Blender V4.3
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#include <NOD_inverse_eval_run.hh>
Public Attributes | |
| const ComputeContext * | context = nullptr |
| const bNodeSocket * | socket = nullptr |
| const bNodeLink * | multi_input_link = nullptr |
| SocketValueVariant | new_value |
Utility struct to pack information about a value that is propagated backwards through a node tree.
Definition at line 25 of file NOD_inverse_eval_run.hh.
| const ComputeContext* blender::nodes::inverse_eval::SocketToUpdate::context = nullptr |
Definition at line 26 of file NOD_inverse_eval_run.hh.
| const bNodeLink* blender::nodes::inverse_eval::SocketToUpdate::multi_input_link = nullptr |
Only needed if the socket is a multi-input socket.
Definition at line 29 of file NOD_inverse_eval_run.hh.
| SocketValueVariant blender::nodes::inverse_eval::SocketToUpdate::new_value |
The new value that the socket should have after the backpropagation.
Definition at line 31 of file NOD_inverse_eval_run.hh.
| const bNodeSocket* blender::nodes::inverse_eval::SocketToUpdate::socket = nullptr |
Definition at line 27 of file NOD_inverse_eval_run.hh.