|
Blender V4.3
|
#include "gpu_shader_create_info.hh"Go to the source code of this file.
Functions | |
| sampler(0, ImageType::DEPTH_2D, "depth_tx") .fragment_source("workbench_merge_depth_frag.glsl") .additional_info("draw_fullscreen") .depth_write(DepthWrite fragment_source("workbench_overlay_depth_frag.glsl") .additional_info("draw_fullscreen") .depth_write(DepthWrite | fragment_out (0, Type::UINT, "out_stencil_value") .fragment_source("workbench_extract_stencil.glsl") .additional_info("draw_fullscreen") .do_static_compilation(true) |
| sampler(0, ImageType::DEPTH_2D, "depth_tx") .fragment_source("workbench_merge_depth_frag.glsl") .additional_info("draw_fullscreen") .depth_write(DepthWrite fragment_source("workbench_overlay_depth_frag.glsl") .additional_info("draw_fullscreen") .depth_write(DepthWrite fragment_out | ( | 0 | , |
| Type::UINT | , | ||
| "out_stencil_value" | ) |