8 .local_group_size(16, 16)
9 .push_constant(Type::FLOAT,
"split_ratio")
10 .sampler(0, ImageType::FLOAT_2D,
"first_image_tx")
11 .sampler(1, ImageType::FLOAT_2D,
"second_image_tx")
12 .image(0,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
13 .compute_source(
"compositor_split.glsl");
16 .additional_info(
"compositor_split_shared")
17 .define(
"SPLIT_HORIZONTAL")
18 .do_static_compilation(
true);
21 .additional_info(
"compositor_split_shared")
22 .define(
"SPLIT_VERTICAL")
23 .do_static_compilation(
true);
#define GPU_SHADER_CREATE_INFO(_info)