#include <pbvh_uv_islands.hh>
Definition at line 68 of file pbvh_uv_islands.hh.
◆ EdgeToPrimitiveMap() [1/2]
| blender::bke::pbvh::uv_islands::EdgeToPrimitiveMap::EdgeToPrimitiveMap |
( |
| ) |
|
|
delete |
◆ EdgeToPrimitiveMap() [2/2]
| blender::bke::pbvh::uv_islands::EdgeToPrimitiveMap::EdgeToPrimitiveMap |
( |
const int | edges_num | ) |
|
|
inline |
◆ add()
| void blender::bke::pbvh::uv_islands::EdgeToPrimitiveMap::add |
( |
const int | primitive_i, |
|
|
const int | edge_i ) |
|
inline |
◆ operator[]()
| Span< int > blender::bke::pbvh::uv_islands::EdgeToPrimitiveMap::operator[] |
( |
const int | edge_i | ) |
const |
|
inline |
The documentation for this class was generated from the following file: