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Blender V4.3
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#include "AS_asset_catalog.hh"#include "AS_asset_catalog_tree.hh"#include "AS_asset_library.hh"#include "AS_asset_representation.hh"#include "DNA_screen_types.h"#include "BKE_asset.hh"#include "BKE_report.hh"#include "BLT_translation.hh"#include "RNA_access.hh"#include "RNA_define.hh"#include "RNA_enum_types.hh"#include "RNA_prototypes.hh"#include "ED_asset_list.hh"#include "ED_asset_menu_utils.hh"#include "UI_interface.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::ed |
| namespace | blender::ed::asset |
Functions | |
| void | blender::ed::asset::operator_asset_reference_props_register (StructRNA &srna) |
| void | blender::ed::asset::operator_asset_reference_props_set (const asset_system::AssetRepresentation &asset, PointerRNA &ptr) |
| static const asset_system::AssetRepresentation * | blender::ed::asset::get_local_asset_from_relative_identifier (const bContext &C, const StringRefNull relative_identifier, ReportList *reports) |
| const asset_system::AssetRepresentation * | blender::ed::asset::find_asset_from_weak_ref (const bContext &C, const AssetWeakReference &weak_ref, ReportList *reports) |
| const asset_system::AssetRepresentation * | blender::ed::asset::operator_asset_reference_props_get_asset_from_all_library (const bContext &C, PointerRNA &ptr, ReportList *reports) |
| void | blender::ed::asset::draw_menu_for_catalog (const asset_system::AssetCatalogTreeItem &item, const StringRefNull menu_name, uiLayout &layout) |