Blender V4.3
asset_menu_utils.cc File Reference
#include "AS_asset_catalog.hh"
#include "AS_asset_catalog_tree.hh"
#include "AS_asset_library.hh"
#include "AS_asset_representation.hh"
#include "DNA_screen_types.h"
#include "BKE_asset.hh"
#include "BKE_report.hh"
#include "BLT_translation.hh"
#include "RNA_access.hh"
#include "RNA_define.hh"
#include "RNA_enum_types.hh"
#include "RNA_prototypes.hh"
#include "ED_asset_list.hh"
#include "ED_asset_menu_utils.hh"
#include "UI_interface.hh"

Go to the source code of this file.

Namespaces

namespace  blender
 
namespace  blender::ed
 
namespace  blender::ed::asset
 

Functions

void blender::ed::asset::operator_asset_reference_props_register (StructRNA &srna)
 
void blender::ed::asset::operator_asset_reference_props_set (const asset_system::AssetRepresentation &asset, PointerRNA &ptr)
 
static const asset_system::AssetRepresentationblender::ed::asset::get_local_asset_from_relative_identifier (const bContext &C, const StringRefNull relative_identifier, ReportList *reports)
 
const asset_system::AssetRepresentationblender::ed::asset::find_asset_from_weak_ref (const bContext &C, const AssetWeakReference &weak_ref, ReportList *reports)
 
const asset_system::AssetRepresentationblender::ed::asset::operator_asset_reference_props_get_asset_from_all_library (const bContext &C, PointerRNA &ptr, ReportList *reports)
 
void blender::ed::asset::draw_menu_for_catalog (const asset_system::AssetCatalogTreeItem &item, const StringRefNull menu_name, uiLayout &layout)