Blender V4.3
btTriangleIndexVertexMaterialArray.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
17
19
20btTriangleIndexVertexMaterialArray::btTriangleIndexVertexMaterialArray(int numTriangles, int* triangleIndexBase, int triangleIndexStride,
21 int numVertices, btScalar* vertexBase, int vertexStride,
22 int numMaterials, unsigned char* materialBase, int materialStride,
23 int* triangleMaterialsBase, int materialIndexStride) : btTriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride)
24{
26
27 mat.m_numMaterials = numMaterials;
28 mat.m_materialBase = materialBase;
29 mat.m_materialStride = materialStride;
30#ifdef BT_USE_DOUBLE_PRECISION
31 mat.m_materialType = PHY_DOUBLE;
32#else
33 mat.m_materialType = PHY_FLOAT;
34#endif
35
36 mat.m_numTriangles = numTriangles;
37 mat.m_triangleMaterialsBase = (unsigned char*)triangleMaterialsBase;
38 mat.m_triangleMaterialStride = materialIndexStride;
39 mat.m_triangleType = PHY_INTEGER;
40
42}
43
44void btTriangleIndexVertexMaterialArray::getLockedMaterialBase(unsigned char** materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
45 unsigned char** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart)
46{
47 btAssert(subpart < getNumSubParts());
48
49 btMaterialProperties& mats = m_materials[subpart];
50
51 numMaterials = mats.m_numMaterials;
52 (*materialBase) = (unsigned char*)mats.m_materialBase;
53#ifdef BT_USE_DOUBLE_PRECISION
54 materialType = PHY_DOUBLE;
55#else
56 materialType = PHY_FLOAT;
57#endif
58 materialStride = mats.m_materialStride;
59
60 numTriangles = mats.m_numTriangles;
61 (*triangleMaterialBase) = (unsigned char*)mats.m_triangleMaterialsBase;
62 triangleMaterialStride = mats.m_triangleMaterialStride;
63 triangleType = mats.m_triangleType;
64}
65
66void btTriangleIndexVertexMaterialArray::getLockedReadOnlyMaterialBase(const unsigned char** materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
67 const unsigned char** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart)
68{
69 btMaterialProperties& mats = m_materials[subpart];
70
71 numMaterials = mats.m_numMaterials;
72 (*materialBase) = (const unsigned char*)mats.m_materialBase;
73#ifdef BT_USE_DOUBLE_PRECISION
74 materialType = PHY_DOUBLE;
75#else
76 materialType = PHY_FLOAT;
77#endif
78 materialStride = mats.m_materialStride;
79
80 numTriangles = mats.m_numTriangles;
81 (*triangleMaterialBase) = (const unsigned char*)mats.m_triangleMaterialsBase;
82 triangleMaterialStride = mats.m_triangleMaterialStride;
83 triangleType = mats.m_triangleType;
84}
PHY_ScalarType
@ PHY_FLOAT
@ PHY_DOUBLE
@ PHY_INTEGER
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
#define btAssert(x)
Definition btScalar.h:295
int numTriangles() const
int numVertices() const
virtual int getNumSubParts() const =0
btMaterialProperties
This file was created by Alex Silverman.
void addMaterialProperties(const btMaterialProperties &mat, PHY_ScalarType triangleType=PHY_INTEGER)