Blender V4.3
mtl_framebuffer.hh File Reference
#include "GPU_common_types.hh"
#include "MEM_guardedalloc.h"
#include "gpu_framebuffer_private.hh"
#include "mtl_texture.hh"
#include <Metal/Metal.h>

Go to the source code of this file.

Classes

struct  blender::gpu::MTLAttachment
 
class  blender::gpu::MTLFrameBuffer
 

Namespaces

namespace  blender
 
namespace  blender::gpu
 

Macros

#define MTL_FB_CONFIG_MAX   (MTL_FB_CONFIG_CUSTOM + 1)
 

Detailed Description

Encapsulation of Frame-buffer states (attached textures, viewport, scissors).

Definition in file mtl_framebuffer.hh.

Macro Definition Documentation

◆ MTL_FB_CONFIG_MAX

#define MTL_FB_CONFIG_MAX   (MTL_FB_CONFIG_CUSTOM + 1)