Blender V4.3
blender::ed::asset::AssetItemTree Struct Reference

#include <ED_asset_filter.hh>

Public Attributes

asset_system::AssetCatalogTree catalogs
 
MultiValueMap< asset_system::AssetCatalogPath, asset_system::AssetRepresentation * > assets_per_path
 
Vector< asset_system::AssetRepresentation * > unassigned_assets
 
bool dirty = true
 

Detailed Description

Definition at line 51 of file ED_asset_filter.hh.

Member Data Documentation

◆ assets_per_path

MultiValueMap<asset_system::AssetCatalogPath, asset_system::AssetRepresentation *> blender::ed::asset::AssetItemTree::assets_per_path

Definition at line 54 of file ED_asset_filter.hh.

◆ catalogs

asset_system::AssetCatalogTree blender::ed::asset::AssetItemTree::catalogs

Definition at line 52 of file ED_asset_filter.hh.

◆ dirty

bool blender::ed::asset::AssetItemTree::dirty = true

True if the tree is out of date compared to asset libraries and must be rebuilt.

Definition at line 58 of file ED_asset_filter.hh.

◆ unassigned_assets

Vector<asset_system::AssetRepresentation *> blender::ed::asset::AssetItemTree::unassigned_assets

Assets not added to a catalog, not part of assets_per_path.

Definition at line 56 of file ED_asset_filter.hh.


The documentation for this struct was generated from the following file: