Blender V4.3
btCollisionDispatcherMt.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
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29 : btCollisionDispatcher(config)
30{
32 m_batchUpdating = false;
33 m_grainSize = grainSize; // iterations per task
34}
35
36btPersistentManifold* btCollisionDispatcherMt::getNewManifold(const btCollisionObject* body0, const btCollisionObject* body1)
37{
38 //optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
39
40 btScalar contactBreakingThreshold = (m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD) ? btMin(body0->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold), body1->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold))
42
43 btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(), body1->getContactProcessingThreshold());
44
46 if (NULL == mem)
47 {
48 //we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
50 {
51 mem = btAlignedAlloc(sizeof(btPersistentManifold), 16);
52 }
53 else
54 {
55 btAssert(0);
56 //make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration
57 return 0;
58 }
59 }
60 btPersistentManifold* manifold = new (mem) btPersistentManifold(body0, body1, 0, contactBreakingThreshold, contactProcessingThreshold);
61 if (!m_batchUpdating)
62 {
63 // batch updater will update manifold pointers array after finishing, so
64 // only need to update array when not batch-updating
65 //btAssert( !btThreadsAreRunning() );
66 manifold->m_index1a = m_manifoldsPtr.size();
67 m_manifoldsPtr.push_back(manifold);
68 }
69 else
70 {
72 }
73
74 return manifold;
75}
76
78{
79 clearManifold(manifold);
80 //btAssert( !btThreadsAreRunning() );
81 if (!m_batchUpdating)
82 {
83 // batch updater will update manifold pointers array after finishing, so
84 // only need to update array when not batch-updating
85 int findIndex = manifold->m_index1a;
86 btAssert(findIndex < m_manifoldsPtr.size());
87 m_manifoldsPtr.swap(findIndex, m_manifoldsPtr.size() - 1);
88 m_manifoldsPtr[findIndex]->m_index1a = findIndex;
90 }
91
92 manifold->~btPersistentManifold();
94 {
96 }
97 else
98 {
99 btAlignedFree(manifold);
100 }
101}
102
104{
109
117 void forLoop(int iBegin, int iEnd) const
118 {
119 for (int i = iBegin; i < iEnd; ++i)
120 {
121 btBroadphasePair* pair = &mPairArray[i];
122 mCallback(*pair, *mDispatcher, *mInfo);
123 }
124 }
125};
126
128{
129 const int pairCount = pairCache->getNumOverlappingPairs();
130 if (pairCount == 0)
131 {
132 return;
133 }
135 updater.mCallback = getNearCallback();
136 updater.mPairArray = pairCache->getOverlappingPairArrayPtr();
137 updater.mDispatcher = this;
138 updater.mInfo = &info;
139
140 m_batchUpdating = true;
141 btParallelFor(0, pairCount, m_grainSize, updater);
142 m_batchUpdating = false;
143
144 // merge new manifolds, if any
145 for (int i = 0; i < m_batchManifoldsPtr.size(); ++i)
146 {
148
149 for (int j = 0; j < batchManifoldsPtr.size(); ++j)
150 {
151 m_manifoldsPtr.push_back(batchManifoldsPtr[j]);
152 }
153
154 batchManifoldsPtr.resizeNoInitialize(0);
155 }
156
157 // update the indices (used when releasing manifolds)
158 for (int i = 0; i < m_manifoldsPtr.size(); ++i)
159 {
160 m_manifoldsPtr[i]->m_index1a = i;
161 }
162}
#define btAlignedFree(ptr)
#define btAlignedAlloc(size, alignment)
btBroadphasePair
void(* btNearCallback)(btBroadphasePair &collisionPair, btCollisionDispatcher &dispatcher, const btDispatcherInfo &dispatchInfo)
user can override this nearcallback for collision filtering and more finegrained control over collisi...
btScalar gContactBreakingThreshold
SIMD_FORCE_INLINE const T & btMin(const T &a, const T &b)
Definition btMinMax.h:21
SIMD_FORCE_INLINE void clearManifold()
btPersistentManifold()
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
#define btAssert(x)
Definition btScalar.h:295
unsigned int btGetCurrentThreadIndex()
btITaskScheduler * btGetTaskScheduler()
void btParallelFor(int iBegin, int iEnd, int grainSize, const btIParallelForBody &body)
SIMD_FORCE_INLINE void resizeNoInitialize(int newsize)
SIMD_FORCE_INLINE int size() const
return the number of elements in the array
void swap(int index0, int index1)
SIMD_FORCE_INLINE void pop_back()
SIMD_FORCE_INLINE void resize(int newsize, const T &fillData=T())
SIMD_FORCE_INLINE void push_back(const T &_Val)
virtual btPersistentManifold * getNewManifold(const btCollisionObject *body0, const btCollisionObject *body1) BT_OVERRIDE
btAlignedObjectArray< btAlignedObjectArray< btPersistentManifold * > > m_batchManifoldsPtr
virtual void dispatchAllCollisionPairs(btOverlappingPairCache *pairCache, const btDispatcherInfo &info, btDispatcher *dispatcher) BT_OVERRIDE
btCollisionDispatcherMt(btCollisionConfiguration *config, int grainSize=40)
virtual void releaseManifold(btPersistentManifold *manifold) BT_OVERRIDE
btNearCallback getNearCallback() const
btAlignedObjectArray< btPersistentManifold * > m_manifoldsPtr
btPoolAllocator * m_persistentManifoldPoolAllocator
virtual int getNumOverlappingPairs() const =0
virtual btBroadphasePair * getOverlappingPairArrayPtr()=0
void freeMemory(void *ptr)
bool validPtr(void *ptr)
void * allocate(int size)
#define NULL
void forLoop(int iBegin, int iEnd) const