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Blender V4.3
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#include <COM_BokehImageOperation.h>
Inherits blender::compositor::MultiThreadedOperation.
Public Member Functions | |
| BokehImageOperation () | |
| void | init_execution () override |
| void | deinit_execution () override |
| void | determine_canvas (const rcti &preferred_area, rcti &r_area) override |
| void | set_data (const NodeBokehImage *data) |
| void | set_resolution (int resolution) |
| void | delete_data_on_finish () |
| delete_data_on_finish | |
| void | update_memory_buffer_partial (MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override |
Public Member Functions inherited from blender::compositor::NodeOperation | |
| virtual | ~NodeOperation () |
| void | set_name (const std::string name) |
| const std::string | get_name () const |
| void | set_id (const int id) |
| const int | get_id () const |
| const void | set_node_instance_key (const bNodeInstanceKey &node_instance_key) |
| const bNodeInstanceKey | get_node_instance_key () const |
| float | get_constant_value_default (float default_value) |
| const float * | get_constant_elem_default (const float *default_elem) |
| const NodeOperationFlags | get_flags () const |
| std::optional< NodeOperationHash > | generate_hash () |
| unsigned int | get_number_of_input_sockets () const |
| unsigned int | get_number_of_output_sockets () const |
| NodeOperationOutput * | get_output_socket (unsigned int index=0) |
| NodeOperationInput * | get_input_socket (unsigned int index) |
| NodeOperation * | get_input_operation (int index) |
| virtual bool | is_output_operation (bool) const |
| is_output_operation determines whether this operation is an output of the ExecutionSystem during rendering or editing. | |
| void | set_bnodetree (const bNodeTree *tree) |
| void | set_execution_system (ExecutionSystem *system) |
| virtual void | init_data () |
| void | set_canvas (const rcti &canvas_area) |
| const rcti & | get_canvas () const |
| void | unset_canvas () |
| virtual bool | is_active_viewer_output () const |
| is this operation the active viewer output user can select an ViewerNode to be active (the result of this node will be drawn on the backdrop). | |
| void | set_canvas_input_index (unsigned int index) |
| set the index of the input socket that will determine the canvas of this operation | |
| void | set_determined_canvas_modifier (std::function< void(rcti &canvas)> fn) |
| virtual eCompositorPriority | get_render_priority () const |
| get the render priority of this node. | |
| bool | is_braked () const |
| void | update_draw () |
| unsigned int | get_width () const |
| unsigned int | get_height () const |
| virtual MemoryBuffer * | get_input_memory_buffer (MemoryBuffer **) |
| virtual std::unique_ptr< MetaData > | get_meta_data () |
| void | render (MemoryBuffer *output_buf, Span< rcti > areas, Span< MemoryBuffer * > inputs_bufs) |
| virtual void | get_area_of_interest (int input_idx, const rcti &output_area, rcti &r_input_area) |
| Get input operation area being read by this operation on rendering given output area. | |
| void | get_area_of_interest (NodeOperation *input_op, const rcti &output_area, rcti &r_input_area) |
Definition at line 13 of file COM_BokehImageOperation.h.
| blender::compositor::BokehImageOperation::BokehImageOperation | ( | ) |
Definition at line 14 of file COM_BokehImageOperation.cc.
References blender::compositor::NodeOperation::add_output_socket(), and blender::compositor::Color.
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overridevirtual |
Reimplemented from blender::compositor::NodeOperation.
Definition at line 147 of file COM_BokehImageOperation.cc.
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inline |
delete_data_on_finish
There are cases that the compositor uses this operation on its own (see defocus node) the delete_data_on_finish must only be called when the data has been created by the compositor. It should not be called when the data has been created by the node-editor/user.
Definition at line 83 of file COM_BokehImageOperation.h.
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overridevirtual |
Reimplemented from blender::compositor::NodeOperation.
Definition at line 157 of file COM_BokehImageOperation.cc.
References BLI_rcti_init().
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overridevirtual |
Reimplemented from blender::compositor::NodeOperation.
Definition at line 36 of file COM_BokehImageOperation.cc.
References NodeBokehImage::angle, NodeBokehImage::catadioptric, blender::compositor::compute_exterior_angle(), blender::compositor::compute_rotation(), NodeBokehImage::flaps, NodeBokehImage::lensshift, and NodeBokehImage::rounding.
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inline |
Definition at line 66 of file COM_BokehImageOperation.h.
References data.
Referenced by blender::compositor::BokehImageNode::convert_to_operations().
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inline |
Definition at line 71 of file COM_BokehImageOperation.h.
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overridevirtual |
Executes operation updating a memory buffer area. Multi-threaded calls.
Implements blender::compositor::MultiThreadedOperation.
Definition at line 109 of file COM_BokehImageOperation.cc.
References blender::math::abs(), copy_v4_v4(), float, and min.