Blender V4.3
DNA_light_defaults.h File Reference

Go to the source code of this file.

Macros

Light Struct
#define _DNA_DEFAULT_Light
 

Macro Definition Documentation

◆ _DNA_DEFAULT_Light

#define _DNA_DEFAULT_Light
Value:
{ \
.r = 1.0f, \
.g = 1.0f, \
.b = 1.0f, \
.energy = 10.0f, \
.energy_deprecated = 10.0f, \
.spotsize = DEG2RADF(45.0f), \
.spotblend = 0.15f, \
.clipsta = 0.05f, \
.area_size = 0.25f, \
.area_sizey = 0.25f, \
.area_sizez = 0.25f, \
.preview = NULL, \
.cascade_max_dist = 200.0f, \
.cascade_count = 4, \
.cascade_exponent = 0.8f, \
.cascade_fade = 0.1f, \
.diff_fac = 1.0f, \
.spec_fac = 1.0f, \
.transmission_fac = 1.0f, \
.volume_fac = 1.0f, \
.shadow_filter_radius = 1.0f, \
.shadow_maximum_resolution = 0.001f, \
.shadow_jitter_overblur = 10.0f, \
.att_dist = 40.0f, \
.sun_angle = DEG2RADF(0.526f), \
.area_spread = DEG2RADF(180.0f), \
}
#define DEG2RADF(_deg)
@ LA_SHADOW
@ LA_USE_SOFT_FALLOFF
#define NULL

Definition at line 17 of file DNA_light_defaults.h.