Blender V4.3
DNA_light_defaults.h
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
9#pragma once
10
11/* clang-format off */
12
13/* -------------------------------------------------------------------- */
17#define _DNA_DEFAULT_Light \
18 { \
19 .r = 1.0f, \
20 .g = 1.0f, \
21 .b = 1.0f, \
22 .energy = 10.0f, \
23 .energy_deprecated = 10.0f, \
24 .spotsize = DEG2RADF(45.0f), \
25 .spotblend = 0.15f, \
26 .mode = LA_SHADOW | LA_USE_SOFT_FALLOFF, \
27 .clipsta = 0.05f, \
28 .area_size = 0.25f, \
29 .area_sizey = 0.25f, \
30 .area_sizez = 0.25f, \
31 .preview = NULL, \
32 .cascade_max_dist = 200.0f, \
33 .cascade_count = 4, \
34 .cascade_exponent = 0.8f, \
35 .cascade_fade = 0.1f, \
36 .diff_fac = 1.0f, \
37 .spec_fac = 1.0f, \
38 .transmission_fac = 1.0f, \
39 .volume_fac = 1.0f, \
40 .shadow_filter_radius = 1.0f, \
41 .shadow_maximum_resolution = 0.001f, \
42 .shadow_jitter_overblur = 10.0f, \
43 .att_dist = 40.0f, \
44 .sun_angle = DEG2RADF(0.526f), \
45 .area_spread = DEG2RADF(180.0f), \
46 }
47
50/* clang-format on */