Blender V4.3
tree_element_id_texture.cc
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
9#include "DNA_listBase.h"
10#include "DNA_outliner_types.h"
11#include "DNA_texture_types.h"
12
13#include "../outliner_intern.hh"
14
16
17namespace blender::ed::outliner {
18
20 : TreeElementID(legacy_te, texture.id), texture_(texture)
21{
22}
23
24void TreeElementIDTexture::expand(SpaceOutliner & /*space_outliner*/) const
25{
26 expand_animation_data(texture_.adt);
27
28 expand_image();
29}
30
31void TreeElementIDTexture::expand_image() const
32{
34 reinterpret_cast<ID *>(texture_.ima),
35 nullptr,
38 0);
39}
40
41} // namespace blender::ed::outliner
These structs are the foundation for all linked lists in the library system.
@ TSE_SOME_ID
TreeElement * add_element(ListBase *lb, ID *owner_id, void *create_data, TreeElement *parent, short type, short index, const bool expand=true) const
void expand(SpaceOutliner &) const override
TreeElementIDTexture(TreeElement &legacy_te, Tex &texture)
void expand_animation_data(AnimData *) const
Definition DNA_ID.h:413
struct AnimData * adt
struct Image * ima