Blender V4.3
SEQ_connect.hh
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1/* SPDX-FileCopyrightText: 2024 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#pragma once
6
11#include "BLI_vector_set.hh"
12
13struct Sequence;
14struct ListBase;
15
16void SEQ_connections_duplicate(ListBase *connections_dst, ListBase *connections_src);
17
23bool SEQ_disconnect(Sequence *seq);
25
30
35void SEQ_connect(Sequence *seq1, Sequence *seq2);
37
44
48bool SEQ_is_strip_connected(const Sequence *seq);
49
void SEQ_connections_duplicate(ListBase *connections_dst, ListBase *connections_src)
bool SEQ_disconnect(Sequence *seq)
void SEQ_connect(Sequence *seq1, Sequence *seq2)
bool SEQ_is_strip_connected(const Sequence *seq)
void SEQ_cut_one_way_connections(Sequence *seq)
blender::VectorSet< Sequence * > SEQ_get_connected_strips(const Sequence *seq)
bool SEQ_are_strips_connected_together(blender::VectorSet< Sequence * > &seq_list)