void SEQ_connections_duplicate(ListBase *connections_dst, ListBase *connections_src)
bool SEQ_disconnect(Sequence *seq)
void SEQ_connect(Sequence *seq1, Sequence *seq2)
bool SEQ_is_strip_connected(const Sequence *seq)
void SEQ_cut_one_way_connections(Sequence *seq)
blender::VectorSet< Sequence * > SEQ_get_connected_strips(const Sequence *seq)
bool SEQ_are_strips_connected_together(blender::VectorSet< Sequence * > &seq_list)