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Blender V4.3
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Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::nodes |
| namespace | blender::nodes::node_shader_mapping_cc |
Functions | |
| static void | blender::nodes::node_shader_mapping_cc::node_declare (NodeDeclarationBuilder &b) |
| static void | blender::nodes::node_shader_mapping_cc::node_shader_buts_mapping (uiLayout *layout, bContext *, PointerRNA *ptr) |
| static const char * | blender::nodes::node_shader_mapping_cc::gpu_shader_get_name (int mode) |
| static int | blender::nodes::node_shader_mapping_cc::gpu_shader_mapping (GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out) |
| static void | blender::nodes::node_shader_mapping_cc::node_shader_update_mapping (bNodeTree *ntree, bNode *node) |
| void | register_node_type_sh_mapping () |
| void register_node_type_sh_mapping | ( | ) |
Definition at line 118 of file node_shader_mapping.cc.
References blender::bke::bNodeType::declare, blender::bke::bNodeType::draw_buttons, blender::bke::bNodeType::gpu_fn, blender::bke::bNodeType::materialx_fn, NODE_CLASS_OP_VECTOR, blender::bke::node_register_type(), SH_NODE_MAPPING, sh_node_type_base(), and blender::bke::bNodeType::updatefunc.
Referenced by register_shader_nodes().