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Blender V4.3
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#include <cstring>#include "DNA_node_types.h"#include "BKE_node.hh"#include "COM_NodeOperationBuilder.h"#include "COM_AlphaOverNode.h"#include "COM_AntiAliasingNode.h"#include "COM_BilateralBlurNode.h"#include "COM_BlurNode.h"#include "COM_BokehBlurNode.h"#include "COM_BokehImageNode.h"#include "COM_BoxMaskNode.h"#include "COM_BrightnessNode.h"#include "COM_ChannelMatteNode.h"#include "COM_ChromaMatteNode.h"#include "COM_ColorBalanceNode.h"#include "COM_ColorCorrectionNode.h"#include "COM_ColorCurveNode.h"#include "COM_ColorExposureNode.h"#include "COM_ColorMatteNode.h"#include "COM_ColorNode.h"#include "COM_ColorRampNode.h"#include "COM_ColorSpillNode.h"#include "COM_ColorToBWNode.h"#include "COM_CombineColorNode.h"#include "COM_CombineColorNodeLegacy.h"#include "COM_CombineXYZNode.h"#include "COM_CompositorNode.h"#include "COM_ConvertAlphaNode.h"#include "COM_ConvertColorSpaceNode.h"#include "COM_ConvertOperation.h"#include "COM_Converter.h"#include "COM_CornerPinNode.h"#include "COM_CropNode.h"#include "COM_CryptomatteNode.h"#include "COM_DefocusNode.h"#include "COM_DenoiseNode.h"#include "COM_DespeckleNode.h"#include "COM_DifferenceMatteNode.h"#include "COM_DilateErodeNode.h"#include "COM_DirectionalBlurNode.h"#include "COM_DisplaceNode.h"#include "COM_DistanceMatteNode.h"#include "COM_DoubleEdgeMaskNode.h"#include "COM_EllipseMaskNode.h"#include "COM_FileOutputNode.h"#include "COM_FilterNode.h"#include "COM_FlipNode.h"#include "COM_GammaNode.h"#include "COM_GlareNode.h"#include "COM_HueSaturationValueCorrectNode.h"#include "COM_HueSaturationValueNode.h"#include "COM_IDMaskNode.h"#include "COM_ImageNode.h"#include "COM_InpaintNode.h"#include "COM_InvertNode.h"#include "COM_KeyingNode.h"#include "COM_KeyingScreenNode.h"#include "COM_KuwaharaNode.h"#include "COM_LensDistortionNode.h"#include "COM_LuminanceMatteNode.h"#include "COM_MapRangeNode.h"#include "COM_MapUVNode.h"#include "COM_MapValueNode.h"#include "COM_MaskNode.h"#include "COM_MathNode.h"#include "COM_MixNode.h"#include "COM_MovieClipNode.h"#include "COM_MovieDistortionNode.h"#include "COM_NormalNode.h"#include "COM_NormalizeNode.h"#include "COM_PixelateNode.h"#include "COM_PlaneTrackDeformNode.h"#include "COM_PosterizeNode.h"#include "COM_RenderLayersNode.h"#include "COM_RotateNode.h"#include "COM_ScaleNode.h"#include "COM_ScaleOperation.h"#include "COM_SceneTimeNode.h"#include "COM_SeparateColorNode.h"#include "COM_SeparateColorNodeLegacy.h"#include "COM_SeparateXYZNode.h"#include "COM_SetAlphaNode.h"#include "COM_SetValueOperation.h"#include "COM_SplitNode.h"#include "COM_Stabilize2dNode.h"#include "COM_SunBeamsNode.h"#include "COM_SwitchNode.h"#include "COM_SwitchViewNode.h"#include "COM_TextureNode.h"#include "COM_TimeNode.h"#include "COM_TonemapNode.h"#include "COM_TrackPositionNode.h"#include "COM_TransformNode.h"#include "COM_TranslateNode.h"#include "COM_TranslateOperation.h"#include "COM_ValueNode.h"#include "COM_VectorBlurNode.h"#include "COM_VectorCurveNode.h"#include "COM_ViewLevelsNode.h"#include "COM_ViewerNode.h"#include "COM_ZCombineNode.h"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::compositor |
Functions | |
| Node * | blender::compositor::COM_convert_bnode (bNode *b_node) |
| Wraps a bNode in its Node instance. | |
| NodeOperation * | blender::compositor::COM_convert_data_type (const NodeOperationOutput &from, const NodeOperationInput &to) |
| This function will add a date-type conversion rule when the to-socket does not support the from-socket actual data type. | |
| void | blender::compositor::COM_convert_canvas (NodeOperationBuilder &builder, NodeOperationOutput *from_socket, NodeOperationInput *to_socket) |
| This function will add a resolution rule based on the settings of the NodeInput. | |